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<blockquote data-quote="Tony Vargas" data-source="post: 5544790" data-attributes="member: 996"><p>A defender's mark-punishment (whatever it may be, part of the mark or a power that's based on it) is primarily a deterent, it discourages a monster from moving away from the defender or attacking his allies. Deterents, of course, as Dr. Strangelove teaches us, /don't work if you keep them a secret/. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>On a slightly different tangent, the defender role is one that changes a bit with the style of the DM. Some DMs respect marks, and defenders seem a bit like controllers, limiting enemy options, while others disregard marks, and defenders seem a bit like strikers as they dish out mark-punishment frequently. Some DMs do try to 'RP' each monster's reaction to being marked and facing mark-punishment and factor that into its decisions, so sometimes the monster makes a 'tactically sound' decision for his side of the battle, and others it makes a more 'selfish' decision. Other DMs take marking as part of the tactical meta-game and have monsters work around them if they can, and respect, ignore or circumvent them on a cost/benefit basis: it's a given that any PC marking is the one you'd be wasting your limited time attacking, so only attack it if there's no way to attack anyone else, or the mark-punishment is so steep and unavoidable that taking it would substantially degrade the attacker's overall effectiveness (ie, by killing it rounds sooner than otherwise). </p><p></p><p>The first sorts are predictable, and a defender can be very effective in their campaigns, if not always that engaging. The other two make the defender's life more 'interesting.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5544790, member: 996"] A defender's mark-punishment (whatever it may be, part of the mark or a power that's based on it) is primarily a deterent, it discourages a monster from moving away from the defender or attacking his allies. Deterents, of course, as Dr. Strangelove teaches us, /don't work if you keep them a secret/. ;) On a slightly different tangent, the defender role is one that changes a bit with the style of the DM. Some DMs respect marks, and defenders seem a bit like controllers, limiting enemy options, while others disregard marks, and defenders seem a bit like strikers as they dish out mark-punishment frequently. Some DMs do try to 'RP' each monster's reaction to being marked and facing mark-punishment and factor that into its decisions, so sometimes the monster makes a 'tactically sound' decision for his side of the battle, and others it makes a more 'selfish' decision. Other DMs take marking as part of the tactical meta-game and have monsters work around them if they can, and respect, ignore or circumvent them on a cost/benefit basis: it's a given that any PC marking is the one you'd be wasting your limited time attacking, so only attack it if there's no way to attack anyone else, or the mark-punishment is so steep and unavoidable that taking it would substantially degrade the attacker's overall effectiveness (ie, by killing it rounds sooner than otherwise). The first sorts are predictable, and a defender can be very effective in their campaigns, if not always that engaging. The other two make the defender's life more 'interesting.' [/QUOTE]
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