Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats & Fighters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegeri" data-source="post: 5545746" data-attributes="member: 78116"><p>It's not over valuing something that can make a power do absolutely nothing. 4E is a game about hitting and not hitting with powers is really much more obnoxious than a bit of damage. Maximizing bonuses to hit is essential in 4E. For example moving and provoking an OA by a Knight, to suffer a bit of damage to move into flanking against the leader is a no brainer choice. Not to mention the effective +4 to hit (+2 from CA and +2 from having no mark of any sort) is just more efficient. When doing the same thing wastes an entire round on a suboptimal action, or results in the power missing then it was just taking damage for no benefit (so I'm unlikely to do it).</p><p></p><p>Additionally it's worth noting I am used to players using many reactions/interrupts that impose penalties (or bonuses) to their defenses. The effect of stacking all of these can make key powers useless. Of course this is entirely what make 4E a fascinating tactical game to me!</p><p>Depends on the defender to be honest. I view the aura as a constant threat, with the creature being aware of the heightened sense of the Knight/Cavalier within (The Cavalier is more of a divine presence). The Paladin is a divine compulsion. The Fighter is just an incredibly savvy individual who constantly harries and worries the creature that they could turn around, <em>and he'll be there</em> etc. </p><p>Yeah, I wouldn't think that would be a bad idea at all and I do recommend it. In the previous game I mentioned above, the Knight used a gouge (my PoL setting allows <em>everything</em> if the player can justify it) and basically used a lot of charging. It was actually quite interesting because it was almost an adaptation to my general habits. The fact most monsters left (or pushed him away to do something elsewhere) meant that he charged <em>a lot</em>. I actually ended up sometimes keeping creatures adjacent just to stop him charging. He eventually changed to a weaponmaster though, so I never got to see how that evolved out over heroic tier (and then the game stopped at around level 7 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5545746, member: 78116"] It's not over valuing something that can make a power do absolutely nothing. 4E is a game about hitting and not hitting with powers is really much more obnoxious than a bit of damage. Maximizing bonuses to hit is essential in 4E. For example moving and provoking an OA by a Knight, to suffer a bit of damage to move into flanking against the leader is a no brainer choice. Not to mention the effective +4 to hit (+2 from CA and +2 from having no mark of any sort) is just more efficient. When doing the same thing wastes an entire round on a suboptimal action, or results in the power missing then it was just taking damage for no benefit (so I'm unlikely to do it). Additionally it's worth noting I am used to players using many reactions/interrupts that impose penalties (or bonuses) to their defenses. The effect of stacking all of these can make key powers useless. Of course this is entirely what make 4E a fascinating tactical game to me! Depends on the defender to be honest. I view the aura as a constant threat, with the creature being aware of the heightened sense of the Knight/Cavalier within (The Cavalier is more of a divine presence). The Paladin is a divine compulsion. The Fighter is just an incredibly savvy individual who constantly harries and worries the creature that they could turn around, [i]and he'll be there[/i] etc. Yeah, I wouldn't think that would be a bad idea at all and I do recommend it. In the previous game I mentioned above, the Knight used a gouge (my PoL setting allows [i]everything[/i] if the player can justify it) and basically used a lot of charging. It was actually quite interesting because it was almost an adaptation to my general habits. The fact most monsters left (or pushed him away to do something elsewhere) meant that he charged [i]a lot[/i]. I actually ended up sometimes keeping creatures adjacent just to stop him charging. He eventually changed to a weaponmaster though, so I never got to see how that evolved out over heroic tier (and then the game stopped at around level 7 :(). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats & Fighters
Top