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<blockquote data-quote="Aegeri" data-source="post: 5545761" data-attributes="member: 78116"><p>I'm not sure where you've got this idea, but I'm thinking that a shift + charge is worse than a move + use whatever you want. Forcing a creature to do that is in itself a pretty solid victory.Huh? I didn't say that actually. I think you misinterpreted my point. Forcing a creature to shift + charge (which it will be able to do) is much better tactically than letting it do what it wants, with its choice of non-MBA.</p><p>All of whom get followed around by a pesky -2 or -3 penalty. The Knight might as well not bother turning up because <em>he does absolutely nothing to them</em>. No penalty or well, doing anything to them is a lot worse than getting a -2 penalty. It's not even like other defenders won't have considerable advantages and get a -2. A wraith has a very difficult time and utterly HATES a paladin for example (a ranged mark enforcement that is radiant and triggers when they <em>target</em> an ally of the paladin? The poor wraith <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />).</p><p>Sigh. It's pretty clear we are never going to agree on the value here. I can't <em>count</em> the number of PCs that have not been knocked unconscious, taken massive damage or had some awkward effect added to them due to a mere "-2" penalty. When a -2 penalty is stacked on top of a +4 or similar bonus, which can turn a certain hit into a narrow miss you notice how much the "insignificant" -2 played. I still cannot think of an encounter where a penalty or power that added to a defense didn't affect a powers to hit often. With one exception: The awful 4 hour Dark Sun game combat, where literally nobody could hit the entire combat. I've never seen more 1s, 2s and 3s in my life. </p><p></p><p>Again, the more penalties you can stack the better off you are, especially when they are as easy to get as marks. And marks really are super easy to get in many cases. A -2 penalty + a disruptive strike can = a miss. While disruptive strike by itself may actually not be just enough. Frankly the higher the number you can reach to prevent it hitting you, the more viable options you have to use that power in combat effectively. This is especially more relevant the further up into paragon tier and epic tier you get (where options for introducing penalties through immediate actions and similar are more common).</p><p>The OAs don't help when the rest of the party is being hammered into oblivion. That's actually the problem. The Knight may feel good about getting more OAs, but the actual strikers are getting so hammered they aren't able to function 100%. So the Knights extra damage from OAs is obliterated by the rest of the party scrambling to deal with monsters doing whatever they want. That's my experience at least and hence my criticism of the Knight. You aren't considering that the monsters aren't doing this to give the Knight free damage, they're doing it to pound the rest of the party into oblivion with whatever they choose. If for example I get the parties warlord in an awful position, I've done far more damage tactically (in HP and surges inevitably) to the party than the Knight has done (in HP to the monster) with a few OAs.</p><p>Actually taking the best options you can is called optimizing. It's sort of the definition there Walter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aegeri, post: 5545761, member: 78116"] I'm not sure where you've got this idea, but I'm thinking that a shift + charge is worse than a move + use whatever you want. Forcing a creature to do that is in itself a pretty solid victory.Huh? I didn't say that actually. I think you misinterpreted my point. Forcing a creature to shift + charge (which it will be able to do) is much better tactically than letting it do what it wants, with its choice of non-MBA. All of whom get followed around by a pesky -2 or -3 penalty. The Knight might as well not bother turning up because [I]he does absolutely nothing to them[/I]. No penalty or well, doing anything to them is a lot worse than getting a -2 penalty. It's not even like other defenders won't have considerable advantages and get a -2. A wraith has a very difficult time and utterly HATES a paladin for example (a ranged mark enforcement that is radiant and triggers when they [I]target[/I] an ally of the paladin? The poor wraith :(). Sigh. It's pretty clear we are never going to agree on the value here. I can't [I]count[/I] the number of PCs that have not been knocked unconscious, taken massive damage or had some awkward effect added to them due to a mere "-2" penalty. When a -2 penalty is stacked on top of a +4 or similar bonus, which can turn a certain hit into a narrow miss you notice how much the "insignificant" -2 played. I still cannot think of an encounter where a penalty or power that added to a defense didn't affect a powers to hit often. With one exception: The awful 4 hour Dark Sun game combat, where literally nobody could hit the entire combat. I've never seen more 1s, 2s and 3s in my life. Again, the more penalties you can stack the better off you are, especially when they are as easy to get as marks. And marks really are super easy to get in many cases. A -2 penalty + a disruptive strike can = a miss. While disruptive strike by itself may actually not be just enough. Frankly the higher the number you can reach to prevent it hitting you, the more viable options you have to use that power in combat effectively. This is especially more relevant the further up into paragon tier and epic tier you get (where options for introducing penalties through immediate actions and similar are more common). The OAs don't help when the rest of the party is being hammered into oblivion. That's actually the problem. The Knight may feel good about getting more OAs, but the actual strikers are getting so hammered they aren't able to function 100%. So the Knights extra damage from OAs is obliterated by the rest of the party scrambling to deal with monsters doing whatever they want. That's my experience at least and hence my criticism of the Knight. You aren't considering that the monsters aren't doing this to give the Knight free damage, they're doing it to pound the rest of the party into oblivion with whatever they choose. If for example I get the parties warlord in an awful position, I've done far more damage tactically (in HP and surges inevitably) to the party than the Knight has done (in HP to the monster) with a few OAs. Actually taking the best options you can is called optimizing. It's sort of the definition there Walter :) [/QUOTE]
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