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<blockquote data-quote="Aegeri" data-source="post: 5546024" data-attributes="member: 78116"><p>This argument would be valid if a great chunk of skirmishers didn't just outright ignore OAs with their movement or attack + movement powers in the first place. It also forgets that many lurkers have mechanics to turn invisible, which also lets them leave without provoking OAs.</p><p></p><p>I mean your problem here is getting the OA in the first place to make anything matter. Many of them simply aren't going to give you it and some like the wraith, will never give you a second hit (due to reacting and teleporting away + become invisible).</p><p>I find it amusing that you then mention resorting to a specific weapon group actually (though again I agree with hammers due to the immobilization factor, which can help considerably). The options for forced movement is only adequate though and actually not much of a solution at all. None of those options compares to being a dwarf - who can also take them as well on top of his usual resistance. Being able to 1/encounter get back once isn't as effective as outright ignoring it all day, every day (and reducing all longer slides/pulls/pushes as well). Also again as Walter actually concedes, this doesn't change the Knights reliance on World Serpents Grasp and Defend the Line especially.</p><p></p><p>This also doesn't help the Knight with Skirmishers/Lurkers who will outright ignore him and usually can avoid provoking OAs easily (especially skirmishers). I do find that power swapping come and get it helps a *lot* here.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5546024, member: 78116"] This argument would be valid if a great chunk of skirmishers didn't just outright ignore OAs with their movement or attack + movement powers in the first place. It also forgets that many lurkers have mechanics to turn invisible, which also lets them leave without provoking OAs. I mean your problem here is getting the OA in the first place to make anything matter. Many of them simply aren't going to give you it and some like the wraith, will never give you a second hit (due to reacting and teleporting away + become invisible). I find it amusing that you then mention resorting to a specific weapon group actually (though again I agree with hammers due to the immobilization factor, which can help considerably). The options for forced movement is only adequate though and actually not much of a solution at all. None of those options compares to being a dwarf - who can also take them as well on top of his usual resistance. Being able to 1/encounter get back once isn't as effective as outright ignoring it all day, every day (and reducing all longer slides/pulls/pushes as well). Also again as Walter actually concedes, this doesn't change the Knights reliance on World Serpents Grasp and Defend the Line especially. This also doesn't help the Knight with Skirmishers/Lurkers who will outright ignore him and usually can avoid provoking OAs easily (especially skirmishers). I do find that power swapping come and get it helps a *lot* here. [/QUOTE]
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