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General Tabletop Discussion
*Pathfinder & Starfinder
Feats for a 20th level Frost Giant barbarian.
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<blockquote data-quote="ashockney" data-source="post: 547297" data-attributes="member: 1363"><p><strong>Recently ran high level ATG...</strong></p><p></p><p>I recently ran a high level version of ATG (not as high as yours...) and my party sliced and diced their way through it with ease. The big advantage you've got is to TAKE STUFF DOWN QUICK. The big disads you've got is that you're big and relatively stupid, so easy to surprise. The original module was a masterpiece at setting up the party to fail, and spreading out resources so that once the "battle" begins, the party gets jumped from every direction! Try to do this on an epic scale if possible. What could that epic remorhaz in the center look like...hmmmm....</p><p></p><p>As for your feats, I would go with anything that improves your likelihood of geting to, and trapping with reach, your opponents. Feats that increase your movement (defintely consider EPIC stuff), as well as all the "basic" damage feats: PA, Cleave, Great Cleave, WF, Imp Crit are a must. Consider the EPIC versions of all of the above, as well. If your players won't throw a hissy-fit, just give the EPIC Barb/Giants an EPIC Feat equivalent to the Oriental Adventures Singh Rager prestige class ability POUNCE (maybe this does exist already in EPIC???). The bottom line is they need a FULL attack action, after a standard move to engage the party. They are WAY too low on BAB with thrown stuff for a good (buff'd) high level party, and are really far more powerful if engaging their full potential with that reach.</p><p></p><p>If you can squeeze in a shaman or two, it will make a WORLD of difference. Perhaps the Ogre Magi /Cloud Giant contingents that are visiting???</p><p></p><p>Anyway, good luck and enjoy!</p></blockquote><p></p>
[QUOTE="ashockney, post: 547297, member: 1363"] [b]Recently ran high level ATG...[/b] I recently ran a high level version of ATG (not as high as yours...) and my party sliced and diced their way through it with ease. The big advantage you've got is to TAKE STUFF DOWN QUICK. The big disads you've got is that you're big and relatively stupid, so easy to surprise. The original module was a masterpiece at setting up the party to fail, and spreading out resources so that once the "battle" begins, the party gets jumped from every direction! Try to do this on an epic scale if possible. What could that epic remorhaz in the center look like...hmmmm.... As for your feats, I would go with anything that improves your likelihood of geting to, and trapping with reach, your opponents. Feats that increase your movement (defintely consider EPIC stuff), as well as all the "basic" damage feats: PA, Cleave, Great Cleave, WF, Imp Crit are a must. Consider the EPIC versions of all of the above, as well. If your players won't throw a hissy-fit, just give the EPIC Barb/Giants an EPIC Feat equivalent to the Oriental Adventures Singh Rager prestige class ability POUNCE (maybe this does exist already in EPIC???). The bottom line is they need a FULL attack action, after a standard move to engage the party. They are WAY too low on BAB with thrown stuff for a good (buff'd) high level party, and are really far more powerful if engaging their full potential with that reach. If you can squeeze in a shaman or two, it will make a WORLD of difference. Perhaps the Ogre Magi /Cloud Giant contingents that are visiting??? Anyway, good luck and enjoy! [/QUOTE]
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Feats for a 20th level Frost Giant barbarian.
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