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Feats for a buff-and-bash cleric
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2589139" data-attributes="member: 3146"><p>Ugh! If you must waste a feat on a concentration booster, at least get a useful one. Skill Focus: Concentration is far superior to combat casting. It's only one point less, but it applies to all concentration checks--not just checks to cast defensively or while grappled. Considering that the most difficult concentration checks are those to make while damaged casting a spell (they frequently reach DC 30+ by mid levels), if you want a Concentration feat, you want Skill Focus Concentration which actually helps with those checks.</p><p></p><p>Divine Shield (CW) is a very good feat, but spending a standard action to get cha to AC is a pretty high opportunity cost--especially at higher levels.</p><p></p><p>Sacred Vengeance (CW) is not a very impressive feat. It takes an ability that's useful against undead--turning--and makes it into... an ability that's useful against undead. It's decent for a multiclassed paladin or cleric with a focus on undead hunting since their turning ability is no longer useful against undead (you need to keep your turning level pretty close to your character level--ideally above character level--if you want to turn higher CR undead). However, for a mostly single-classed cleric, it's a poor choice. Against undead, their turning abilities are best used for turning.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2589139, member: 3146"] Ugh! If you must waste a feat on a concentration booster, at least get a useful one. Skill Focus: Concentration is far superior to combat casting. It's only one point less, but it applies to all concentration checks--not just checks to cast defensively or while grappled. Considering that the most difficult concentration checks are those to make while damaged casting a spell (they frequently reach DC 30+ by mid levels), if you want a Concentration feat, you want Skill Focus Concentration which actually helps with those checks. Divine Shield (CW) is a very good feat, but spending a standard action to get cha to AC is a pretty high opportunity cost--especially at higher levels. Sacred Vengeance (CW) is not a very impressive feat. It takes an ability that's useful against undead--turning--and makes it into... an ability that's useful against undead. It's decent for a multiclassed paladin or cleric with a focus on undead hunting since their turning ability is no longer useful against undead (you need to keep your turning level pretty close to your character level--ideally above character level--if you want to turn higher CR undead). However, for a mostly single-classed cleric, it's a poor choice. Against undead, their turning abilities are best used for turning. [/QUOTE]
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