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Feats for a Juvenile White Dragon
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<blockquote data-quote="Mark" data-source="post: 1326578" data-attributes="member: 5"><p>Typical feats for a White Dragon include - </p><p></p><p></p><p></p><p>Which is not to say that they are mandatory, but I'm inclined to go with what is suggested unless special circumstance (in-game or meta) suggest otherwise (background that steers toward a different feat, players that know the MM too well, etc.)</p><p></p><p></p><p><strong>Dragon, white, juvenile (26-50 yr.):</strong> CR 6; Medium Dragon (Cold); HD 12d12+24; hp 102; Init +0; Spd 60 ft. (12 sqs.), fly 200 ft. (poor) (40 sqs.), swim 60 ft. (12 sqs.), burrow 30 ft. (6 sqs.); AC 21 (+11 natural), touch 10, flat-footed 21; Base Attack/Grapple +12/+15; Attack Bite +16 melee (1d8+3) or claw +13 melee (1d6+1) or wing +13 melee (1d4+1); Full Attack Bite +16 melee (1d8+3) and 2 claws +13 melee (1d6+1) and 2 wings +13 melee (1d4+1); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. Cone of cold, Ref Con-based DC 18, 4d6/half), Spell-like abilities; SQ Blindsense 60’, Icewalking, Immunities (cold, paralysis, sleep), Keen senses; AL (Always) CE; SV Fort +10, Ref +8, Will +8; Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8.</p><p> <strong><em>Languages:</em></strong> Draconic.</p><p> <strong><em>Skills/Feats:</em></strong> Hide +15, Listen +15, Search +14, Spot +15, Swim +18; Blind-fight, Flyby Attack, Hover, Multiattack, Weapon Focus (bite).</p><p> <strong><em>Spell-like abilities (as per spell):</em></strong> 3/day–fog cloud.</p><p> <strong><em>Blindsense (Ex) [60‘]:</em></strong> Uses keen sense of smell and hearing to pinpoint creatures or objects (still requires a line of effect).</p><p> <strong><em>Breath weapon (Su):</em></strong> Cone of cold (as high/wide as long, from adjacent intersection), 30 ft. range, Ref save Con-based DC 18, 4d6 cold damage/half.</p><p> <strong><em>Icewalking (Ex):</em></strong> Always in effect. Like spider climb spell, but climbing surface must be icy.</p><p> <strong><em>Immunities/Vulnerability:</em></strong> Immune to cold, paralysis effects and sleep; vulnerable to fire (damage +50%).</p><p> <strong><em>Keen senses (Ex):</em></strong> 4 X human in shadowy illumination, 2 X normal light, darkvision 120 ft.</p><p> <strong><em>Combat/Description:</em></strong> Preferring sudden assaults, they swoop down from aloft or burst from beneath water, snow, or ice loosing their breath weapon, then take out single opponents with follow-up attacks. Wyrmling scales glisten like mirrors (sheen disappears with age, by very old age, scales of pale blue/light gray/mixed with white).</p><p></p><p>I like to go with Flyby and Multiattack right off the bat to make the creature more mobile and increase the effectiveness of <em>all</em> attacks. As soon as strength reaches 13, I like to add Weapon Focus (Bite). Hover does a lot to increase it's ability to fight from range effectively, and I add Blind-fight as soon as the Fog Cloud is available to it.</p><p></p><p>Just my thoughts and I hope that helps. <em>Remember where you got it...</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 1326578, member: 5"] Typical feats for a White Dragon include - Which is not to say that they are mandatory, but I'm inclined to go with what is suggested unless special circumstance (in-game or meta) suggest otherwise (background that steers toward a different feat, players that know the MM too well, etc.) [b]Dragon, white, juvenile (26-50 yr.):[/b] CR 6; Medium Dragon (Cold); HD 12d12+24; hp 102; Init +0; Spd 60 ft. (12 sqs.), fly 200 ft. (poor) (40 sqs.), swim 60 ft. (12 sqs.), burrow 30 ft. (6 sqs.); AC 21 (+11 natural), touch 10, flat-footed 21; Base Attack/Grapple +12/+15; Attack Bite +16 melee (1d8+3) or claw +13 melee (1d6+1) or wing +13 melee (1d4+1); Full Attack Bite +16 melee (1d8+3) and 2 claws +13 melee (1d6+1) and 2 wings +13 melee (1d4+1); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. Cone of cold, Ref Con-based DC 18, 4d6/half), Spell-like abilities; SQ Blindsense 60’, Icewalking, Immunities (cold, paralysis, sleep), Keen senses; AL (Always) CE; SV Fort +10, Ref +8, Will +8; Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8. [b][i]Languages:[/i][/b] Draconic. [b][i]Skills/Feats:[/i][/b] Hide +15, Listen +15, Search +14, Spot +15, Swim +18; Blind-fight, Flyby Attack, Hover, Multiattack, Weapon Focus (bite). [b][i]Spell-like abilities (as per spell):[/i][/b] 3/day–fog cloud. [b][i]Blindsense (Ex) [60‘]:[/i][/b] Uses keen sense of smell and hearing to pinpoint creatures or objects (still requires a line of effect). [b][i]Breath weapon (Su):[/i][/b] Cone of cold (as high/wide as long, from adjacent intersection), 30 ft. range, Ref save Con-based DC 18, 4d6 cold damage/half. [b][i]Icewalking (Ex):[/i][/b] Always in effect. Like spider climb spell, but climbing surface must be icy. [b][i]Immunities/Vulnerability:[/i][/b] Immune to cold, paralysis effects and sleep; vulnerable to fire (damage +50%). [b][i]Keen senses (Ex):[/i][/b] 4 X human in shadowy illumination, 2 X normal light, darkvision 120 ft. [b][i]Combat/Description:[/i][/b] Preferring sudden assaults, they swoop down from aloft or burst from beneath water, snow, or ice loosing their breath weapon, then take out single opponents with follow-up attacks. Wyrmling scales glisten like mirrors (sheen disappears with age, by very old age, scales of pale blue/light gray/mixed with white). I like to go with Flyby and Multiattack right off the bat to make the creature more mobile and increase the effectiveness of [i]all[/i] attacks. As soon as strength reaches 13, I like to add Weapon Focus (Bite). Hover does a lot to increase it's ability to fight from range effectively, and I add Blind-fight as soon as the Fog Cloud is available to it. Just my thoughts and I hope that helps. [i]Remember where you got it...[/i] ;) [/QUOTE]
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