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Feats for a Zen Archer Monk
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5347399" data-attributes="member: 35909"><p>I just started playing the above archetype, and while it seems inferior to archer ranger (HD, skills, BAB, spells, <s>extra actions</s> animal companion) in almost every way, it is still fun, I think I quite like it. One of the definite strengths of the class is the massive amount of bonus feats you get, many of them hitting you right at the first levels. On the downside, this also has caused a "happy" problem: This is possibly the first character ever I can't find useful feats for past level 3!</p><p></p><p>You get bonus feats at level 1 and 2 for Precise Shot and Point Blank Shot (you could take Far Shot or other less useful feats, but why would you?). Level 2 gives Weapon Focus. Level 3 gives Point Blank Master. Level 6 gives Improved Precise Shot (anyone who doesn't expend the monk bonus feat on this immediately upon becoming available is a fool, IMO!) and Weapon Specialization. I think it's worthless, but level 10 even lets you bag Shot on the Run without the pre-reqs.</p><p></p><p>So...what's left to really take? Level 3's easy: Deadly Aim (BAB req prevents you from obtaining at level 1). After that, it gets kinda hard... I maintain Far Shot is worthless, especially after PF nerfed it. Rapid Shot and Manyshot explicitly do nothing for you.</p><p></p><p>In my case, the game allows anything Pathfinder. Which basically means core, APG, and all the crazy broken <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> on d20pfsrd. Obviously in a game with 3E material allowed, there is no problem.</p><p></p><p>Thus far the only feat I've found to directly aid in archery is <a href="http://www.d20pfsrd.com/feats/local-feats/noble-scion-local" target="_blank">Noble Scion</a>. Terrible car, great feat.</p><p>"Narikopolus: Whenever you use a composite Strength bow of your Strength bonus or lower, you deal +2 points of damage with it."</p><p>It's like getting Weapon Specialization...again!</p><p></p><p>Beyond that, it seems to be a question of what defensive abilities or cool tricks you want. I like to spend most of my money on defense and most of my feats on offense generally, but what can I do? Here's my current list of potential feats to grab as my character levels up (just hit 4):</p><p></p><p>Dodge: +1 AC and CMD is never bad.</p><p>Deflect Arrows: If the tank and battlefield control mage are doing their jobs, arrows may be one of the only things you have to worry about, so negating 1/round seems nice.</p><p>Nimble Moves: Lets you basically always 5 ft step. If you need to adjust position for whatever reason, being able to do so no matter what is pretty nice. Considering you not only have all the normal archer reasons to want to always full attack, but also only get to have full BAB and blow ki points for extra attacks while full attacking on top of those reasons.</p><p>Spider Step [APG]: Requires 6 skill ranks in one good skill and one poor one, and the benefit is possibly impractical in most situations. Still, moving half your slow fall distance across water or on a ceiling is so inherently badass this is my level 7 feat anyway.</p><p>Cloud Step [APG]: Requires Spider Step and 12 ranks in the same skills. Air Walking at half your slow fall distance at will is surely useful.</p><p>Other "fist" feats: Once you hit level 11, you have the BAB +8 to legit qualify for these, and as written by RAW, as a monk you get to use each of them once/day/level. Seems potentially useful once you get the free Ki Focus on your bow at class level 17, at least for a high level build.</p><p></p><p>Anything else in PF that's useful to a Zen Archer that I missed? Think any of those feats are totally unimportant?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5347399, member: 35909"] I just started playing the above archetype, and while it seems inferior to archer ranger (HD, skills, BAB, spells, [s]extra actions[/s] animal companion) in almost every way, it is still fun, I think I quite like it. One of the definite strengths of the class is the massive amount of bonus feats you get, many of them hitting you right at the first levels. On the downside, this also has caused a "happy" problem: This is possibly the first character ever I can't find useful feats for past level 3! You get bonus feats at level 1 and 2 for Precise Shot and Point Blank Shot (you could take Far Shot or other less useful feats, but why would you?). Level 2 gives Weapon Focus. Level 3 gives Point Blank Master. Level 6 gives Improved Precise Shot (anyone who doesn't expend the monk bonus feat on this immediately upon becoming available is a fool, IMO!) and Weapon Specialization. I think it's worthless, but level 10 even lets you bag Shot on the Run without the pre-reqs. So...what's left to really take? Level 3's easy: Deadly Aim (BAB req prevents you from obtaining at level 1). After that, it gets kinda hard... I maintain Far Shot is worthless, especially after PF nerfed it. Rapid Shot and Manyshot explicitly do nothing for you. In my case, the game allows anything Pathfinder. Which basically means core, APG, and all the crazy broken :):):):) on d20pfsrd. Obviously in a game with 3E material allowed, there is no problem. Thus far the only feat I've found to directly aid in archery is [url=http://www.d20pfsrd.com/feats/local-feats/noble-scion-local]Noble Scion[/url]. Terrible car, great feat. "Narikopolus: Whenever you use a composite Strength bow of your Strength bonus or lower, you deal +2 points of damage with it." It's like getting Weapon Specialization...again! Beyond that, it seems to be a question of what defensive abilities or cool tricks you want. I like to spend most of my money on defense and most of my feats on offense generally, but what can I do? Here's my current list of potential feats to grab as my character levels up (just hit 4): Dodge: +1 AC and CMD is never bad. Deflect Arrows: If the tank and battlefield control mage are doing their jobs, arrows may be one of the only things you have to worry about, so negating 1/round seems nice. Nimble Moves: Lets you basically always 5 ft step. If you need to adjust position for whatever reason, being able to do so no matter what is pretty nice. Considering you not only have all the normal archer reasons to want to always full attack, but also only get to have full BAB and blow ki points for extra attacks while full attacking on top of those reasons. Spider Step [APG]: Requires 6 skill ranks in one good skill and one poor one, and the benefit is possibly impractical in most situations. Still, moving half your slow fall distance across water or on a ceiling is so inherently badass this is my level 7 feat anyway. Cloud Step [APG]: Requires Spider Step and 12 ranks in the same skills. Air Walking at half your slow fall distance at will is surely useful. Other "fist" feats: Once you hit level 11, you have the BAB +8 to legit qualify for these, and as written by RAW, as a monk you get to use each of them once/day/level. Seems potentially useful once you get the free Ki Focus on your bow at class level 17, at least for a high level build. Anything else in PF that's useful to a Zen Archer that I missed? Think any of those feats are totally unimportant? [/QUOTE]
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