feats for alternate learning styles

Kahuna Burger

First Post
The rules forum thread on skill points for humans with negitive int mods got me thinking. With things like swim, climb and tumble as skills, how much sense does int as the controlling factor for skill points always make? Rather than completely revamping the skills system, I decided to try a couple of feats to represent different kinds of learning.

Kinesthetic Learner
Prereq: 1st level
Benefit: Bonus skill points (including first level) are based on Con rather than Int. All Str modified skills plus Tumble and Balance are always class skills. All Int modified skills plus Speak language, Profession, disable device and pick lock are always cross class skills. The character gains no bonus languages at first level.

Intuitive Learner
Prereq: 1st level
Benefit: Bonus skill points (including first level) are based on Wis rather than Int. Spot, Listen, Sense Motive, Heal and Survival are always class skills. All Int modified skills plus Speak language, disable device and pick lock are always cross class skills. The character gains no bonus languages at first level.

My only concern is if some of the bonus class skils (tumble for kinesthetic and spot and listen for intuitive might be overpowering. Intuitive learner could be seen as more powerful since there are several good skills modified by wis, whereas there's only one con skill, but then except for divine spellcaster con is a more powerful stat overall than wis.
 

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Well, to me, it would still be an insane feat if it only switched bonus skill points and had the downsides. So I would say that if you said this it would be fine.

Kinesthetic Learner
Prereq: Must be purchased on character creation
Benefit: Bonus skill points (including first level) are based on Con rather than Int. Choose two Strength based skills OR Tumble and Balance; these skills are always class skills. All Int modified skills plus Speak language, Profession, disable device and pick lock are always cross class skills. The character gains no bonus languages at first level.

Intuitive Learner
Prereq: Must be purchased on character creation
Benefit: Bonus skill points (including first level) are based on Wis rather than Int. Choose two Wisdom based skills. All Int modified skills plus Speak language, disable device and pick lock are always cross class skills. The character gains no bonus languages at first level.

I would also make profession cross class in both or neither
 

In my current campaign bonus skill points from intelligence can only be spent on intelligence linked skills and couple others (craft, disable device, knowledge, forgery, spell craft, perform and profession; I think that's all of them). Intelligence penalty doesn't reduce how many skill points you get. However your intelligence modifier is also added to your initiative to help counteract the weakening of intelligence (no wizards allowed in the campaign so I don't know how it would affect a game with wizards).

Your feats look good though. In fact you might consider giving them out for free to characters who want them.
 

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