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*Pathfinder & Starfinder
feats for bard
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<blockquote data-quote="ForceUser" data-source="post: 1131000" data-attributes="member: 2785"><p>I like the following:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Extra Music</strong>. 4 extra uses of bardic music per day. Great at very low levels, gets less useful as you go.</li> <li data-xf-list-type="ul"><strong>Point Blank Shot [Precise Shot]</strong>. This feat chain is handy for a bard who wants to avoid melee (which is any sensible single-classed bard. Light armor and d6 HD don't mix well with melee), yet still contribute some personal damage while maintaining <em>inspire courage</em>. Don't kid yourself, though, you're really just using these feats to give yourself something fun to do on your turn while maintaining your bardsong. Unless you're in a really high-powered campaign or multiclassed with a melee class, your bard will always do squat for personal damage compared to every other class. On the other hand, while inspiring courage you will increase your party's damage dealt over time tremendously.</li> <li data-xf-list-type="ul"><strong>Run</strong>. The run feat is not to be overlooked in 3.5. Not only does it increase your run multiplier, but it allows you to retain your Dex modifier while running. Pretty handy for a bard.</li> <li data-xf-list-type="ul"><strong>Still spell</strong>. Bards should get this one as a bonus feat. Since when should a bard have to do anything but verbalize to cast a spell?</li> <li data-xf-list-type="ul"><strong>Requiem</strong>. I love this feat for a bard in an undead-heavy campaign. It allows the bard to use his mind-affecting bardic music on undead!</li> <li data-xf-list-type="ul"><strong>Improved Inititative</strong>. Because acting first is better than acting last. Also, if the bard can beat out his melee friends on initiative, he can have <em>inspire courage</em> ready for their very first attacks.</li> </ul></blockquote><p></p>
[QUOTE="ForceUser, post: 1131000, member: 2785"] I like the following: [list][*][b]Extra Music[/b]. 4 extra uses of bardic music per day. Great at very low levels, gets less useful as you go.[*][b]Point Blank Shot [Precise Shot][/b]. This feat chain is handy for a bard who wants to avoid melee (which is any sensible single-classed bard. Light armor and d6 HD don't mix well with melee), yet still contribute some personal damage while maintaining [i]inspire courage[/i]. Don't kid yourself, though, you're really just using these feats to give yourself something fun to do on your turn while maintaining your bardsong. Unless you're in a really high-powered campaign or multiclassed with a melee class, your bard will always do squat for personal damage compared to every other class. On the other hand, while inspiring courage you will increase your party's damage dealt over time tremendously.[*][b]Run[/b]. The run feat is not to be overlooked in 3.5. Not only does it increase your run multiplier, but it allows you to retain your Dex modifier while running. Pretty handy for a bard.[*][b]Still spell[/b]. Bards should get this one as a bonus feat. Since when should a bard have to do anything but verbalize to cast a spell?[*][b]Requiem[/b]. I love this feat for a bard in an undead-heavy campaign. It allows the bard to use his mind-affecting bardic music on undead![*][b]Improved Inititative[/b]. Because acting first is better than acting last. Also, if the bard can beat out his melee friends on initiative, he can have [i]inspire courage[/i] ready for their very first attacks.[/list] [/QUOTE]
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