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Feats for bards ???
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<blockquote data-quote="ForceUser" data-source="post: 1018320" data-attributes="member: 2785"><p>From <em>Song and Silence</em>:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Obscure Lore</strong> - adds +3 to your Bardic Knowledge checks.</li> <li data-xf-list-type="ul"><strong>Requiem</strong> - allows your Bardic Music effects to work on undead.</li> </ul><p></p><p>From the revised <em>Player's Handbook</em>:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Dodge</strong> - adds +1 AC verses one opponent.</li> <li data-xf-list-type="ul"><strong>Point Blank Shot</strong> - is a prerequisite for</li> <li data-xf-list-type="ul"><strong>Precise Shot</strong> - which allows you to fire into melee with no penalty. Just the thing for the bard who has no business in melee.</li> <li data-xf-list-type="ul"><strong>Skill Focus (Use Magic Device)</strong> - UMD is the marquee bard skill past 10th-level. </li> <li data-xf-list-type="ul"><strong>Brew Potion</strong> - because having extra magic around when you're out of spells is groovy. Not like bards have a ton of spells.</li> <li data-xf-list-type="ul"><strong>Craft Wand</strong> - Ditto.</li> <li data-xf-list-type="ul"><strong>Scribe Scroll</strong> - Ditto.</li> <li data-xf-list-type="ul"><strong>Endurance</strong> - Because you're a wimpy elf, and because it's a prereq for</li> <li data-xf-list-type="ul"><strong>Diehard</strong> - for when you really feel you must be in melee.</li> <li data-xf-list-type="ul"><strong>Improved Initiative</strong> - Because he who moves first often wins.</li> <li data-xf-list-type="ul"><strong>Silent Spell</strong> - Handy for bards who get <em>silenced</em>.</li> <li data-xf-list-type="ul"><strong>Iron Will</strong> - It's not sexy, but it'll help keep you alive.</li> <li data-xf-list-type="ul"><strong>Negotiator</strong> - If you're that kind of bard.</li> <li data-xf-list-type="ul"><strong>Run</strong> - For when you absolutely have to get the hell out of there.</li> <li data-xf-list-type="ul"><strong>Spell Penetration</strong> - Anything that helps bypass an enemy's Spell Resistance = good. More useful around 9th level+.</li> </ul><p></p><p>Those are the sorts of feats I'd look at as a bard.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 1018320, member: 2785"] From [i]Song and Silence[/i]: [list][*][b]Obscure Lore[/b] - adds +3 to your Bardic Knowledge checks. [*][b]Requiem[/b] - allows your Bardic Music effects to work on undead.[/list] From the revised [i]Player's Handbook[/i]: [list][*][b]Dodge[/b] - adds +1 AC verses one opponent. [*][b]Point Blank Shot[/b] - is a prerequisite for [*][b]Precise Shot[/b] - which allows you to fire into melee with no penalty. Just the thing for the bard who has no business in melee. [*][b]Skill Focus (Use Magic Device)[/b] - UMD is the marquee bard skill past 10th-level. [*][b]Brew Potion[/b] - because having extra magic around when you're out of spells is groovy. Not like bards have a ton of spells. [*][b]Craft Wand[/b] - Ditto. [*][b]Scribe Scroll[/b] - Ditto. [*][b]Endurance[/b] - Because you're a wimpy elf, and because it's a prereq for [*][b]Diehard[/b] - for when you really feel you must be in melee. [*][b]Improved Initiative[/b] - Because he who moves first often wins. [*][b]Silent Spell[/b] - Handy for bards who get [i]silenced[/i]. [*][b]Iron Will[/b] - It's not sexy, but it'll help keep you alive. [*][b]Negotiator[/b] - If you're that kind of bard. [*][b]Run[/b] - For when you absolutely have to get the hell out of there. [*][b]Spell Penetration[/b] - Anything that helps bypass an enemy's Spell Resistance = good. More useful around 9th level+.[/list] Those are the sorts of feats I'd look at as a bard. [/QUOTE]
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