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General Tabletop Discussion
*Dungeons & Dragons
Feats For Multiclassing, and MC Variant Rules
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<blockquote data-quote="doctorbadwolf" data-source="post: 7937941" data-attributes="member: 6704184"><p>I have often been frustrated with some of the weird little things that pop up when multiclassing. From a level 8+ PC with levels only in full warrior classes (those that get Extra Attack in the base class) not having extra attack, not to mention something like a paladin/blade bard, to MC wizards having worse ritual casting capability than if they'd taken the Ritual Casting feat, and MC full casters having spell slots at levels where they have no known spells. </p><p></p><p>Some of these feel like detriments beyond what is "fair" or reasonable, while others are just annoyances that I would like to be able to solve with character options like feats. </p><p></p><p><strong>[spoiler=Extra Attack and Multiclassing, variant optional rule.][/spoiler]</strong>[spoiler=Extra Attack and Multiclassing, variant optional rule.] When you take levels in more than one class that normally gains Extra Attack as a base class feature, or when you take levels of such a class and of a class that can gain Extra Attack from a subclass or optional feature, you follow the rules below. In all cases, if you gain a level of one of your classes that gives Extra Attack normally, you can ignore this rule and simply gain Extra Attack at that point. </p><p></p><p>If a class gains Extra Attack as a level 5 base class feature, count your levels in that class -1. </p><p>If a class gains Extra Attack from a subclass, and you have chosen that subclass, count your levels in that class -2.</p><p>If some of your levels are in the warlock class, count your levels in that class -1, for determining your warlock level for the purpose of determining when you can take an invocation that grants the Extra Attack feature. </p><p></p><p>Your DM might allow you to count a class at level -1 if the chosen subclass gains Extra Attack at level 5, such as the Armorer Specialization for the Artificer. </p><p></p><p>Add your levels in all your classes, making the appropriate subtractions. If the result is 5 or greater, and you do not already have Extra Attack, you gain the Extra Attack feature. </p><p></p><p>Wordy, but simple in practice, and just un-wierds a few sweet spot levels that can really such for a lot of builds. [/spoiler]</p><p></p><p><strong>Mystic Polymath </strong>- new feat</p><p>Prerequisite, at least 1 level in a class with the Spellcasting, or Ritual Casting, feature. </p><p>You are a person of mixed disciplines, and have learned to make the most of your diverse studies. You gain the following benefits;</p><ul> <li data-xf-list-type="ul">If your multiclassed spellcaster level grants you spell slots of a level for which you do not have any spells known, you learn 1 spell of that level from the class spell list of the spellcasting class for which you have the most levels. If your levels are evenly split, you may choose which class to learn a spell from. This spell does not count against any limit on spells known, but does count against a limit on spells prepared.</li> <li data-xf-list-type="ul">If you have the Ritual Casting feature from one or more of your classes, you can learn any spell as a ritual if the spell is on the class spell list for one of your spellcasting classes, and is of a level equal to half your total character level, rounded down. You can choose which ritual casting feature provides the rules governing your ritual casting for all rituals you can cast.</li> <li data-xf-list-type="ul">You can cast a spell that you know with your choice of Charisma, Intelligence, or Wisdom as your spellcasting ability modifier. You cannot do so again until you complete a long rest.</li> </ul><p></p><p>-This feat could lose the last bullet point without any real harm, but I think it's fine as is. Powerful, sure but I wouldn't place it on the same tier as GWM or SS or PAM. </p><p></p><p>Any other MC woes that could use a special rule or feat?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7937941, member: 6704184"] I have often been frustrated with some of the weird little things that pop up when multiclassing. From a level 8+ PC with levels only in full warrior classes (those that get Extra Attack in the base class) not having extra attack, not to mention something like a paladin/blade bard, to MC wizards having worse ritual casting capability than if they'd taken the Ritual Casting feat, and MC full casters having spell slots at levels where they have no known spells. Some of these feel like detriments beyond what is "fair" or reasonable, while others are just annoyances that I would like to be able to solve with character options like feats. [B][spoiler=Extra Attack and Multiclassing, variant optional rule.][/spoiler][/B][spoiler=Extra Attack and Multiclassing, variant optional rule.] When you take levels in more than one class that normally gains Extra Attack as a base class feature, or when you take levels of such a class and of a class that can gain Extra Attack from a subclass or optional feature, you follow the rules below. In all cases, if you gain a level of one of your classes that gives Extra Attack normally, you can ignore this rule and simply gain Extra Attack at that point. If a class gains Extra Attack as a level 5 base class feature, count your levels in that class -1. If a class gains Extra Attack from a subclass, and you have chosen that subclass, count your levels in that class -2. If some of your levels are in the warlock class, count your levels in that class -1, for determining your warlock level for the purpose of determining when you can take an invocation that grants the Extra Attack feature. Your DM might allow you to count a class at level -1 if the chosen subclass gains Extra Attack at level 5, such as the Armorer Specialization for the Artificer. Add your levels in all your classes, making the appropriate subtractions. If the result is 5 or greater, and you do not already have Extra Attack, you gain the Extra Attack feature. Wordy, but simple in practice, and just un-wierds a few sweet spot levels that can really such for a lot of builds. [/spoiler] [B]Mystic Polymath [/B]- new feat Prerequisite, at least 1 level in a class with the Spellcasting, or Ritual Casting, feature. You are a person of mixed disciplines, and have learned to make the most of your diverse studies. You gain the following benefits; [LIST] [*]If your multiclassed spellcaster level grants you spell slots of a level for which you do not have any spells known, you learn 1 spell of that level from the class spell list of the spellcasting class for which you have the most levels. If your levels are evenly split, you may choose which class to learn a spell from. This spell does not count against any limit on spells known, but does count against a limit on spells prepared. [*]If you have the Ritual Casting feature from one or more of your classes, you can learn any spell as a ritual if the spell is on the class spell list for one of your spellcasting classes, and is of a level equal to half your total character level, rounded down. You can choose which ritual casting feature provides the rules governing your ritual casting for all rituals you can cast. [*]You can cast a spell that you know with your choice of Charisma, Intelligence, or Wisdom as your spellcasting ability modifier. You cannot do so again until you complete a long rest. [/LIST] -This feat could lose the last bullet point without any real harm, but I think it's fine as is. Powerful, sure but I wouldn't place it on the same tier as GWM or SS or PAM. Any other MC woes that could use a special rule or feat? [/QUOTE]
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