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Feats for one handed fighting
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5735080" data-attributes="member: 35909"><p>I like them all, but the first two might be too strong (depending on what you're doing for other combat styles). Namely... Two attacks with the same weapon at full strength bonus as early as level 1, and with any sort of attack action, is really powerful in general, and it absolutely makes TWF look like a joke in comparison. You cite Slashing Fury and Snap Kick as similar feats, but those are like level 14 and 6 feats, respectively, and have much more prereqs (and in the case of Snap Kick, is boosting an even WORSE combat style...). I'd probably be ok with it if it were more like a level 4-6 feat, but I don't like it at level 1. I understand that would throw off the progression for the latter 2 feats.</p><p></p><p>As for Derring-Do, the Parry Like a Fiend tactic seems over the top. Even if you took no other fighter feats at all besides these (unlikely) and their pre-reqs, you'd be looking at around +6 AC against...realistically, every single enemy. The one enemy per BAB is kind of silly...do you usually face bands of 30? By just BAB +6, you probably have enough targets to cover you for 99% of all combats you'll ever face. If you want to keep the high dodge bonuses, I suggest these changes at least:</p><p>- Other than your actual Dodge buddy, anyone else you dodge via this tactic only works while you are in melee with them (or perhaps more specifically, while you threaten them, but that might be too harsh)</p><p>- The additional targets do not count as being "dodged" for the purposes of other feats/effects, like Elusive Target, which honestly...a character with these feats anyway would be an idiot not to grab. While all of my suggestions are "optional," this one more so. Counting many foes as being dodged isn't powerful on its own, I just am wary of it leading to brokenness in combo with other things...</p><p>- The attack you forfeit is your first one at full BAB</p><p></p><p>You said in PM the last one might be underpowered...I disagree. It's very well balanced and my favorite of the 3. Getting Sweeping Strike and a less restrictive Shadow Blade (yeah, that also adds str, I know) in a single feat is pretty darn good!</p><p></p><p>Only other critique is that I would like it if each of the tactical feats had some funky, cool third tactic that wasn't such an automatic gimme rebalancing effort, and more in line of how many tactical feat tactics work. A very specific set up for a decent payoff. You can keep the "basically automatic to meet the criteria blatant rebalancing" stuff, just add a fun 3rd option, too.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5735080, member: 35909"] I like them all, but the first two might be too strong (depending on what you're doing for other combat styles). Namely... Two attacks with the same weapon at full strength bonus as early as level 1, and with any sort of attack action, is really powerful in general, and it absolutely makes TWF look like a joke in comparison. You cite Slashing Fury and Snap Kick as similar feats, but those are like level 14 and 6 feats, respectively, and have much more prereqs (and in the case of Snap Kick, is boosting an even WORSE combat style...). I'd probably be ok with it if it were more like a level 4-6 feat, but I don't like it at level 1. I understand that would throw off the progression for the latter 2 feats. As for Derring-Do, the Parry Like a Fiend tactic seems over the top. Even if you took no other fighter feats at all besides these (unlikely) and their pre-reqs, you'd be looking at around +6 AC against...realistically, every single enemy. The one enemy per BAB is kind of silly...do you usually face bands of 30? By just BAB +6, you probably have enough targets to cover you for 99% of all combats you'll ever face. If you want to keep the high dodge bonuses, I suggest these changes at least: - Other than your actual Dodge buddy, anyone else you dodge via this tactic only works while you are in melee with them (or perhaps more specifically, while you threaten them, but that might be too harsh) - The additional targets do not count as being "dodged" for the purposes of other feats/effects, like Elusive Target, which honestly...a character with these feats anyway would be an idiot not to grab. While all of my suggestions are "optional," this one more so. Counting many foes as being dodged isn't powerful on its own, I just am wary of it leading to brokenness in combo with other things... - The attack you forfeit is your first one at full BAB You said in PM the last one might be underpowered...I disagree. It's very well balanced and my favorite of the 3. Getting Sweeping Strike and a less restrictive Shadow Blade (yeah, that also adds str, I know) in a single feat is pretty darn good! Only other critique is that I would like it if each of the tactical feats had some funky, cool third tactic that wasn't such an automatic gimme rebalancing effort, and more in line of how many tactical feat tactics work. A very specific set up for a decent payoff. You can keep the "basically automatic to meet the criteria blatant rebalancing" stuff, just add a fun 3rd option, too. [/QUOTE]
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