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Feats for one handed fighting
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5735313" data-attributes="member: 35909"><p>Quoting Dandu, so my post doesn't end up being out of context this time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>[sblock][/sblock]</p><p></p><p>Lash Out: Specify an attack action, so AoOs (which are not actions) can't all be double hits. Unless that's your intent, but that seems a little too strong.</p><p>Riposte: This is a powerful ability that many <strong>prestige classes</strong> (like Blade Bravo) don't give until 2/3 the way through them or even as the capstone. This does not belong in the 1st feat in the chain, IMO.</p><p>Dynamic Entry: You originally had it as those viewing were Fascinated for 1 round (I think, it was really late, might be imagining that). I was fine with that, don't know why you changed it.</p><p></p><p>Derring-do: Change it to "...perform three tactical maneuvers..." Change With One Hand Behind My Back to En Guard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Fence Like a Devil: It went from "can't have moved more than 5 ft" to "reduce speed by 5 ft"... It really didn't need a buff, getting reach is quite good, I think you should change it back, reducing speed by 5 ft is pitifully trivial.</p><p>Parry Like a Fiend: I still like the idea of "infinitely many dodge buddies, but only those you're in melee with and you can't count others past the first for abilities that work on foes you're dodging" I suggested, but this is simpler and seems balanced.</p><p>Dance Like An Angel: It'd be fine if it lasted round/BAB, as long as you concentrated on (standard action, as usual) maintaining your display. Fascinated is easy to break if anyone does anything threatening, it's not that powerful a condition.</p><p></p><p>Singlehanded Victory: Also needs to change reference to En Guard</p><p>Sure Strike: It's confusing and I don't like it. I don't think this character should be str-based, so giving 1.5x str bonus to damage seems unwarranted. Getting the +4 bonus on disarm (and sunder? hell if I've paid much attention to the sunder rules...) for 2H is fine. Using a rapier or whatever to bull rush, grapple, over run...is just strange. I suggest: reword it to only benefit "graceful, swashbuckler-y maneuvers" like disarm and trip and get rid of the str x1.5 bit completely, and swap this tactic with Riposte from En Guard, as Ripose is a high level ability, and this modified tactic would not be.</p><p>Good Placement: It's fine, no issues.</p><p>Blade Fury: I can't remember how, but I think this is different than the original....Did the original version require the target to be a dodge buddy? Anyway...I was fine with the original version and I'm fine with this one as well.</p><p></p><p>Overall, great work!</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5735313, member: 35909"] Quoting Dandu, so my post doesn't end up being out of context this time. :p [sblock][/sblock] Lash Out: Specify an attack action, so AoOs (which are not actions) can't all be double hits. Unless that's your intent, but that seems a little too strong. Riposte: This is a powerful ability that many [b]prestige classes[/b] (like Blade Bravo) don't give until 2/3 the way through them or even as the capstone. This does not belong in the 1st feat in the chain, IMO. Dynamic Entry: You originally had it as those viewing were Fascinated for 1 round (I think, it was really late, might be imagining that). I was fine with that, don't know why you changed it. Derring-do: Change it to "...perform three tactical maneuvers..." Change With One Hand Behind My Back to En Guard. ;) Fence Like a Devil: It went from "can't have moved more than 5 ft" to "reduce speed by 5 ft"... It really didn't need a buff, getting reach is quite good, I think you should change it back, reducing speed by 5 ft is pitifully trivial. Parry Like a Fiend: I still like the idea of "infinitely many dodge buddies, but only those you're in melee with and you can't count others past the first for abilities that work on foes you're dodging" I suggested, but this is simpler and seems balanced. Dance Like An Angel: It'd be fine if it lasted round/BAB, as long as you concentrated on (standard action, as usual) maintaining your display. Fascinated is easy to break if anyone does anything threatening, it's not that powerful a condition. Singlehanded Victory: Also needs to change reference to En Guard Sure Strike: It's confusing and I don't like it. I don't think this character should be str-based, so giving 1.5x str bonus to damage seems unwarranted. Getting the +4 bonus on disarm (and sunder? hell if I've paid much attention to the sunder rules...) for 2H is fine. Using a rapier or whatever to bull rush, grapple, over run...is just strange. I suggest: reword it to only benefit "graceful, swashbuckler-y maneuvers" like disarm and trip and get rid of the str x1.5 bit completely, and swap this tactic with Riposte from En Guard, as Ripose is a high level ability, and this modified tactic would not be. Good Placement: It's fine, no issues. Blade Fury: I can't remember how, but I think this is different than the original....Did the original version require the target to be a dodge buddy? Anyway...I was fine with the original version and I'm fine with this one as well. Overall, great work! [/QUOTE]
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Feats for one handed fighting
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