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<blockquote data-quote="Priest_Sidran" data-source="post: 3101764" data-attributes="member: 30857"><p><u><strong>A SENSE OF WHAT’S TO COME [General]</strong></u></p><p> You know that trouble is coming well before others; it’s just something that you feel in your bones. </p><p><strong>Prerequisites: </strong> Int 13+</p><p><strong>Benefits: </strong> You gain a +2 bonus on appraise, gather information, and sense motive checks made to determine whether dangers lie in your path. Also, you are able to roll a reflex save in order to prevent yourself from being caught flat-footed due to being surprised by an opponent. The DC of the save is based on 10+ the opponents move silently skill bonus.</p><p><strong>Special:</strong> This feat may be taken as one of the fighter class bonus feats provided that the character meets the prerequisites of the feat. </p><p></p><p><u><strong>DISPOSSESSED [Racial]</strong></u></p><p>You are a member of a race that has lost their ancestral home through a natural tragedy, war, or some other catastrophe. </p><p><strong>Prerequisites:</strong> Race Halflings, or any race without lands of their own. </p><p><strong>Benefit:</strong> You gain a +2 bonus to Hide, Sleight of hands, and Survival. In addition you seem to have a sixth sense for oncoming disasters, whether natural or otherwise. Whenever a character with this feat is within an area soon to be affected by war, a severe storm, or other similar disaster they gain a +4 bonus to any skills and/ or saves required to survive the oncoming trials, as if they were aware of them beforehand.</p><p></p><p></p><p>Did the others seem balanced, or do I need to do rewrites on any of the feats currently here</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3101764, member: 30857"] [U][B]A SENSE OF WHAT’S TO COME [General][/B][/U] You know that trouble is coming well before others; it’s just something that you feel in your bones. [B]Prerequisites: [/B] Int 13+ [B]Benefits: [/B] You gain a +2 bonus on appraise, gather information, and sense motive checks made to determine whether dangers lie in your path. Also, you are able to roll a reflex save in order to prevent yourself from being caught flat-footed due to being surprised by an opponent. The DC of the save is based on 10+ the opponents move silently skill bonus. [B]Special:[/B] This feat may be taken as one of the fighter class bonus feats provided that the character meets the prerequisites of the feat. [U][B]DISPOSSESSED [Racial][/B][/U] You are a member of a race that has lost their ancestral home through a natural tragedy, war, or some other catastrophe. [B]Prerequisites:[/B] Race Halflings, or any race without lands of their own. [B]Benefit:[/B] You gain a +2 bonus to Hide, Sleight of hands, and Survival. In addition you seem to have a sixth sense for oncoming disasters, whether natural or otherwise. Whenever a character with this feat is within an area soon to be affected by war, a severe storm, or other similar disaster they gain a +4 bonus to any skills and/ or saves required to survive the oncoming trials, as if they were aware of them beforehand. Did the others seem balanced, or do I need to do rewrites on any of the feats currently here [/QUOTE]
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