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<blockquote data-quote="Priest_Sidran" data-source="post: 3507440" data-attributes="member: 30857"><p>New Feats in the Works: Feats of History (Themed): I.E. Background feats, for Some Campaigns Regional Feats. </p><p></p><p></p><p><strong>TRAPPER [General]</strong></p><p>You have spent some or all of your life trapping animals for their pelts, which has given you an insight into were others might place their own traps. </p><p><strong>Prerequisites:</strong> Must be taken at first level. </p><p><strong>Benefit:</strong> Characters who take this feat gain a +2 bonus on Craft (trapmaking), and Knowledge (Traps & Snares). In addition a character with this feat can make a search check to detect non magical traps when the task requires a DC higher than 20. You are however unable to use this ability to detect magical traps, or which require a DC which is higher than 35 to detect.</p><p></p><p><strong>COWARDLY SKULK [general]</strong></p><p>As an adventurer you've learned that the best way to stay alive is to run away quietly, failing that, to hide fighting only as a last resort. For this, some call you a coward, but words are just words...its taking a breath to form them that is important.</p><p><strong>Prerequisite:</strong> Wis 15+, or Must be taken at 1st level.</p><p><strong>Benefits:</strong> You gain a +2 bonus to Hide, and Move Silently checks made to go unnoticed while being hunted by an NPC or Creature, if your character is not being hunted he gets no bonus to these skills. In addition, a character with this feat gains an +2 insight bonus to any skill check, or save made "to find a good hiding spot". Creatures trying to detect a character who has used this insight must make a Spot check at a DC which is higher than usual. The DC for a Spot check made to spot a character hiding in a "good" hiding hole is equal to 10 + 1/2 the Characters initial roll to find the "good" hiding spot. </p><p></p><p><strong>WANTED BY THE LAW [General]</strong></p><p>You've done something for which your wanted, horse-thievery, adultery, or even murder. Your checkered past is something your trying to escape. </p><p><strong>Prerequisites:</strong> Must be taken at 1st level. </p><p><strong>Benefit: </strong> You gain a +2 bonus to Hide, Move Silently, or Escape Artist checks made to escape being captured by the law. In addition you gain a +4 bonus on Reflex Saving throws made to evade capture. Escape Artist, Hide, and Move Silently skills are considered class skills. Characters who take this feat take a -2 penalty on diplomacy checks, or other charisma based checks in situations where an NPC is suspicious of the character. </p><p><strong>Special:</strong> You must write a paragraph detailing why your wanted for your DM's approval, so be creative.</p><p></p><p>Edited for editorial mistakes.</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3507440, member: 30857"] New Feats in the Works: Feats of History (Themed): I.E. Background feats, for Some Campaigns Regional Feats. [B]TRAPPER [General][/B] You have spent some or all of your life trapping animals for their pelts, which has given you an insight into were others might place their own traps. [B]Prerequisites:[/B] Must be taken at first level. [B]Benefit:[/B] Characters who take this feat gain a +2 bonus on Craft (trapmaking), and Knowledge (Traps & Snares). In addition a character with this feat can make a search check to detect non magical traps when the task requires a DC higher than 20. You are however unable to use this ability to detect magical traps, or which require a DC which is higher than 35 to detect. [B]COWARDLY SKULK [general][/B] As an adventurer you've learned that the best way to stay alive is to run away quietly, failing that, to hide fighting only as a last resort. For this, some call you a coward, but words are just words...its taking a breath to form them that is important. [B]Prerequisite:[/B] Wis 15+, or Must be taken at 1st level. [B]Benefits:[/B] You gain a +2 bonus to Hide, and Move Silently checks made to go unnoticed while being hunted by an NPC or Creature, if your character is not being hunted he gets no bonus to these skills. In addition, a character with this feat gains an +2 insight bonus to any skill check, or save made "to find a good hiding spot". Creatures trying to detect a character who has used this insight must make a Spot check at a DC which is higher than usual. The DC for a Spot check made to spot a character hiding in a "good" hiding hole is equal to 10 + 1/2 the Characters initial roll to find the "good" hiding spot. [B]WANTED BY THE LAW [General][/B] You've done something for which your wanted, horse-thievery, adultery, or even murder. Your checkered past is something your trying to escape. [B]Prerequisites:[/B] Must be taken at 1st level. [B]Benefit: [/B] You gain a +2 bonus to Hide, Move Silently, or Escape Artist checks made to escape being captured by the law. In addition you gain a +4 bonus on Reflex Saving throws made to evade capture. Escape Artist, Hide, and Move Silently skills are considered class skills. Characters who take this feat take a -2 penalty on diplomacy checks, or other charisma based checks in situations where an NPC is suspicious of the character. [B]Special:[/B] You must write a paragraph detailing why your wanted for your DM's approval, so be creative. Edited for editorial mistakes. [/QUOTE]
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