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*Pathfinder & Starfinder
Feats for specialist wizards - a different incentive
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<blockquote data-quote="Roman" data-source="post: 2167967" data-attributes="member: 1845"><p>This thread definitely gets big thumbs up from me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I am glad that my original thread inspired you to create these feats on this thread, since they are very flavourful. </p><p></p><p>Here is my contribution: (mind you - I am not terribly good at balancing, so feedback is appreciated) </p><p></p><p></p><p><strong>My Strengths Define Me</strong></p><p></p><p>Prerequisite: Transmutation Specialist or Spell Focus: Transmutation </p><p></p><p>Benefit: You can keep your ability score adjustments above or below average when you shift into a new form, but do not have to do so. For example, a Human Transmuter with Str. 8, Dex. 14 and Con. 15 changes into a Half-Orc. He can opt to keep his ability score adjustments relative to average in his new form (which would than have Str. 10, Dex 14 and Con 17) or to become an average Half-Orc (Str. 12, Dex. 10, Con 12.). </p><p></p><p></p><p><strong>Lingering Enchantment</strong> </p><p></p><p>Prerequisite: Enchantment Specialist or Spell Focus: Enchantment </p><p></p><p>Benefit: Your Enchantment spells can have lingering effects after they expire. If you treated the subject of the spell well during the enchantment and did not make unreasonable demands you gain a +1 bonus to all charisma based rolls/checks against the subject. The bonus increases to +2 if the the subject was under enchantment for an hour, +3 if the subject was under enchantment for a day, to +4 if the the subject was under enchantment for a week, +5 if the the subject was under enchantment for a month and a maximum of +6 if the the subject was under enchantment for a year.</p></blockquote><p></p>
[QUOTE="Roman, post: 2167967, member: 1845"] This thread definitely gets big thumbs up from me! :cool: I am glad that my original thread inspired you to create these feats on this thread, since they are very flavourful. Here is my contribution: (mind you - I am not terribly good at balancing, so feedback is appreciated) [b]My Strengths Define Me[/b] Prerequisite: Transmutation Specialist or Spell Focus: Transmutation Benefit: You can keep your ability score adjustments above or below average when you shift into a new form, but do not have to do so. For example, a Human Transmuter with Str. 8, Dex. 14 and Con. 15 changes into a Half-Orc. He can opt to keep his ability score adjustments relative to average in his new form (which would than have Str. 10, Dex 14 and Con 17) or to become an average Half-Orc (Str. 12, Dex. 10, Con 12.). [b]Lingering Enchantment[/b] Prerequisite: Enchantment Specialist or Spell Focus: Enchantment Benefit: Your Enchantment spells can have lingering effects after they expire. If you treated the subject of the spell well during the enchantment and did not make unreasonable demands you gain a +1 bonus to all charisma based rolls/checks against the subject. The bonus increases to +2 if the the subject was under enchantment for an hour, +3 if the subject was under enchantment for a day, to +4 if the the subject was under enchantment for a week, +5 if the the subject was under enchantment for a month and a maximum of +6 if the the subject was under enchantment for a year. [/QUOTE]
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Feats for specialist wizards - a different incentive
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