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*Pathfinder & Starfinder
Feats for specialist wizards - a different incentive
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<blockquote data-quote="Roman" data-source="post: 2168753" data-attributes="member: 1845"><p>Your changes to the feats are good - except perhaps we should add the 'Greater Spell Focus' as prerequisite on top of the normal 'Spell Focus' for the non-specialists.</p><p></p><p>So, now we need at least 7 more feats - 1 for each school except enchantment (though it never hurts to have more than 3 for each school). </p><p></p><p></p><p>Fake Death - Roman </p><p>Prerequisite: Necromancy specialist or Spell Focus: Necromancy & Greater Spell Focus: Necromancy </p><p>Benefit: You can convincingly fake death as a move action. The cause of death you fake is your choice but it must be plausible. For example, if you can successfully fake death from a stroke from the stress of combat, or you can fake death from an arrow if an arrow hits you, but you cannot fake death from a being pierced by a sword if there is nobody fighting you and no sword in sight. </p><p>A subsequent investigation of your body will not reveal that you are alive. While faking death you are in a stupor-like state and remain unaware of your surroundings, but you 'awaken' if something deals damage to your body or if you are in any way dying (such as suffocating after being thrown into a lake). You can fake death for as long as you like, but although physical functions, such as breathing or metabolism do not manifest themselves you can still die from lack of air, water or food after the normal amount of time, so if such processes set in you awaken automatically. Under normal circumstances you 'awaken' after the time you specified before faking death +/- 1d6 minutes. </p><p></p><p>I edited the post to improve the feat. The original version appears below:</p></blockquote><p></p>
[QUOTE="Roman, post: 2168753, member: 1845"] Your changes to the feats are good - except perhaps we should add the 'Greater Spell Focus' as prerequisite on top of the normal 'Spell Focus' for the non-specialists. So, now we need at least 7 more feats - 1 for each school except enchantment (though it never hurts to have more than 3 for each school). Fake Death - Roman Prerequisite: Necromancy specialist or Spell Focus: Necromancy & Greater Spell Focus: Necromancy Benefit: You can convincingly fake death as a move action. The cause of death you fake is your choice but it must be plausible. For example, if you can successfully fake death from a stroke from the stress of combat, or you can fake death from an arrow if an arrow hits you, but you cannot fake death from a being pierced by a sword if there is nobody fighting you and no sword in sight. A subsequent investigation of your body will not reveal that you are alive. While faking death you are in a stupor-like state and remain unaware of your surroundings, but you 'awaken' if something deals damage to your body or if you are in any way dying (such as suffocating after being thrown into a lake). You can fake death for as long as you like, but although physical functions, such as breathing or metabolism do not manifest themselves you can still die from lack of air, water or food after the normal amount of time, so if such processes set in you awaken automatically. Under normal circumstances you 'awaken' after the time you specified before faking death +/- 1d6 minutes. I edited the post to improve the feat. The original version appears below: [/QUOTE]
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Feats for specialist wizards - a different incentive
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