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Feats for specialist wizards - a different incentive
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<blockquote data-quote="Beholder Bob" data-source="post: 2170264" data-attributes="member: 12866"><p>Roman, cool feats! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p><span style="color: DarkOrange">Fake Death</span> – I’m rather fond of this feat! It has a very 'master necromancer trick' feal to it! I’d make it a free action useable on another creatures initiative, even if you have already acted (so you can respond to the sword thrust by falling right after being stabbed, rather then on your next round). Also – what about death watch, or a person with healing examining you? Make it a 10 + your caster level healing check to identify if you are alive. As to avoiding deathwatch, allow the necromancer a Will save to avoid being identified as alive. Finally – if he is to escape detection, his metabolic functions must greatly slow, so perhaps add that his need for food, water, and air are reduced to 1/5 normal.</p><p></p><p><span style="color: DarkOrange">Concentrate Energy</span> – is too good, it directly produces more potent effects similar to empower, making it a bit too good. I would make this a meta-magic with a 1 level adjustment. Given that, it certainly has the evoker feel – perhaps an Evoker meta-magic?</p><p></p><p><span style="color: DarkOrange">Shrink Area</span> – is on the border of too good. There is a meta-magic (complete arcane, I believe), that allows the caster to ignore an ally in an area of effect. This is not quite as good, but does not require prior prep or a level adjustment. Hmm, I’m not sure if its too good for a general feat or not! The only alternative I’ve thought of is as per below – but it adds additional mechanics, while yours is easily applied w/no effort. By taking away the certainty (by requiring a spell craft check), it is made weaker by far then the meta-magic, and so can be used on the fly.</p><p></p><p>The caster can cast his evocation spells with a reduced dimension, but he must make a DC 20+2/step spell craft check to reduce the dimensions – each step equaling a reduction in a measurement by 5’, such as 5’ less. You can not make holes with this ability; merely lower the scale of the spell.</p><p></p><p><span style="color: DarkOrange">Eye of the Storm</span>: I didn’t use improved reflexes only so that the evoker would have some protection from his spells w/out spells (such as ice storm). Otherwise I am using the mechanics of improved evasion, only a reflex save is always allowed.</p><p></p><p>Awesome! 1 extra necromancy and 2 evoker feats!</p><p></p><p>2 Illusion</p><p>2 Divination</p><p>2 Abjuration</p><p>2 Conjuration</p><p>3 Necromancy</p><p>4 Evocation</p><p>3 Enchantment</p><p>2 Transmutation</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2170264, member: 12866"] Roman, cool feats! :cool: [COLOR=DarkOrange]Fake Death[/COLOR] – I’m rather fond of this feat! It has a very 'master necromancer trick' feal to it! I’d make it a free action useable on another creatures initiative, even if you have already acted (so you can respond to the sword thrust by falling right after being stabbed, rather then on your next round). Also – what about death watch, or a person with healing examining you? Make it a 10 + your caster level healing check to identify if you are alive. As to avoiding deathwatch, allow the necromancer a Will save to avoid being identified as alive. Finally – if he is to escape detection, his metabolic functions must greatly slow, so perhaps add that his need for food, water, and air are reduced to 1/5 normal. [COLOR=DarkOrange]Concentrate Energy[/COLOR] – is too good, it directly produces more potent effects similar to empower, making it a bit too good. I would make this a meta-magic with a 1 level adjustment. Given that, it certainly has the evoker feel – perhaps an Evoker meta-magic? [COLOR=DarkOrange]Shrink Area[/COLOR] – is on the border of too good. There is a meta-magic (complete arcane, I believe), that allows the caster to ignore an ally in an area of effect. This is not quite as good, but does not require prior prep or a level adjustment. Hmm, I’m not sure if its too good for a general feat or not! The only alternative I’ve thought of is as per below – but it adds additional mechanics, while yours is easily applied w/no effort. By taking away the certainty (by requiring a spell craft check), it is made weaker by far then the meta-magic, and so can be used on the fly. The caster can cast his evocation spells with a reduced dimension, but he must make a DC 20+2/step spell craft check to reduce the dimensions – each step equaling a reduction in a measurement by 5’, such as 5’ less. You can not make holes with this ability; merely lower the scale of the spell. [COLOR=DarkOrange]Eye of the Storm[/COLOR]: I didn’t use improved reflexes only so that the evoker would have some protection from his spells w/out spells (such as ice storm). Otherwise I am using the mechanics of improved evasion, only a reflex save is always allowed. Awesome! 1 extra necromancy and 2 evoker feats! 2 Illusion 2 Divination 2 Abjuration 2 Conjuration 3 Necromancy 4 Evocation 3 Enchantment 2 Transmutation [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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