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Feats for specialist wizards - a different incentive
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<blockquote data-quote="Beholder Bob" data-source="post: 2171332" data-attributes="member: 12866"><p>Roman, what do you think?</p><p></p><p><span style="color: DarkOrange">Concentrated Explosion (Meta-Magic)</span> - Roman</p><p>Prerequisite: Evocation specialist or Spell Focus Evocation, and either Greater Spell Focus Evocation or Sculpt Spell.</p><p></p><p>Benefit: You focus your area effect evocation spell so that the majority of the energy is centered on a single target in exchange for weakening the remaining area of effect. Make a ray attack to strike a target – if hit, the target takes 50% more damage, though normal saves and spell resistance still applies. Whether or not the ray attack strikes the target, the chosen area inflicts 50% less damage then normal to all targets in the area of effect – and no additional damage to a target struck by the ray attack. For example, a fireball is targeted at a goblin shaman among a group of orcs within the area of effect of the fireball. If the ray strikes the goblin, he takes 150% normal damage while the orcs take 50%. If the ray attack misses, all creatures in the area, including the goblin, take only 50% of the damage. Unlike normal ray attacks, a critical hit may not be achieved with this ray attack. This meta-magic increases the spell level by +1.</p><p></p><p><span style="color: DarkOrange">Reduce Spell Area (General, Magic) </span> - Roman</p><p>Prerequisite: Sculpt Spell meta-magic or any 2 other meta-magic feats.</p><p></p><p>Benefit: After declaring the target area, you may make a spell-craft check to reduce the area of effect as a free action as part of casting a spell. A DC 20+2/5’ reduction in the spells area of effect. The area to be reduced to is decided prior to rolling, and a failed roll results in the spell being cast to full normal area of effect. You can not make holes with this ability; you reduce the spells scale, not its shape. Example – a wizard casts fireball and does not wish the it to reach its full 20’ radius spread, so attempts a DC 20+4 to reduce it to a 10’ radius spread. Before rolling for success, the spell target or center point is chosen prior to rolling for success.</p><p></p><p><span style="color: DarkOrange">Gatekeeper (General, Magic)</span></p><p>Prerequisite: Either an Abjuration or Conjuration specialist, Spell Focus in either Abjuration or Conjuration, and a caster level of 7 or higher.</p><p></p><p>Benefit: By expending a spell, you can make summoning in a stationary 30’ radius difficult, requiring caster level checks to avoid spell failure. Summons requires a caster LV check against DC (10 + 2 * LV of spell expended) or else the spell is lost. This effect lasts for 2 R per LV of the spell expended. For example, a 10th level wizard expends a 4th level spell using this feat - creating a 30’ radius field that requires a DC 18 (10 + 2 * 4) to cast a summons spell or else the spell fails and is lost. This field lasts for 8 R (2 R * 4th).</p><p> Erecting the field is a standard action, it is non-mobile and centered on your position when erected, affects your spells as well, and you may not dismiss it. This field affects both the use of spell and supernatural abilities that duplicate summon spells.</p><p></p><p></p><p>Gate Keeper has been re-worded and the mechanics simplified, does it seem any better? Oh, and the name was given by Technik4!</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2171332, member: 12866"] Roman, what do you think? [COLOR=DarkOrange]Concentrated Explosion (Meta-Magic)[/COLOR] - Roman Prerequisite: Evocation specialist or Spell Focus Evocation, and either Greater Spell Focus Evocation or Sculpt Spell. Benefit: You focus your area effect evocation spell so that the majority of the energy is centered on a single target in exchange for weakening the remaining area of effect. Make a ray attack to strike a target – if hit, the target takes 50% more damage, though normal saves and spell resistance still applies. Whether or not the ray attack strikes the target, the chosen area inflicts 50% less damage then normal to all targets in the area of effect – and no additional damage to a target struck by the ray attack. For example, a fireball is targeted at a goblin shaman among a group of orcs within the area of effect of the fireball. If the ray strikes the goblin, he takes 150% normal damage while the orcs take 50%. If the ray attack misses, all creatures in the area, including the goblin, take only 50% of the damage. Unlike normal ray attacks, a critical hit may not be achieved with this ray attack. This meta-magic increases the spell level by +1. [COLOR=DarkOrange]Reduce Spell Area (General, Magic) [/COLOR] - Roman Prerequisite: Sculpt Spell meta-magic or any 2 other meta-magic feats. Benefit: After declaring the target area, you may make a spell-craft check to reduce the area of effect as a free action as part of casting a spell. A DC 20+2/5’ reduction in the spells area of effect. The area to be reduced to is decided prior to rolling, and a failed roll results in the spell being cast to full normal area of effect. You can not make holes with this ability; you reduce the spells scale, not its shape. Example – a wizard casts fireball and does not wish the it to reach its full 20’ radius spread, so attempts a DC 20+4 to reduce it to a 10’ radius spread. Before rolling for success, the spell target or center point is chosen prior to rolling for success. [COLOR=DarkOrange]Gatekeeper (General, Magic)[/COLOR] Prerequisite: Either an Abjuration or Conjuration specialist, Spell Focus in either Abjuration or Conjuration, and a caster level of 7 or higher. Benefit: By expending a spell, you can make summoning in a stationary 30’ radius difficult, requiring caster level checks to avoid spell failure. Summons requires a caster LV check against DC (10 + 2 * LV of spell expended) or else the spell is lost. This effect lasts for 2 R per LV of the spell expended. For example, a 10th level wizard expends a 4th level spell using this feat - creating a 30’ radius field that requires a DC 18 (10 + 2 * 4) to cast a summons spell or else the spell fails and is lost. This field lasts for 8 R (2 R * 4th). Erecting the field is a standard action, it is non-mobile and centered on your position when erected, affects your spells as well, and you may not dismiss it. This field affects both the use of spell and supernatural abilities that duplicate summon spells. Gate Keeper has been re-worded and the mechanics simplified, does it seem any better? Oh, and the name was given by Technik4! [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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