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*Pathfinder & Starfinder
Feats for specialist wizards - a different incentive
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<blockquote data-quote="Roman" data-source="post: 2171546" data-attributes="member: 1845"><p>Well, originally I planned to make it a free action, but then for some reason I relented not wanting to overpower a feat. However, now that I think about it again, it is not overpowered - after all it is not something that would likely be used very frequently, so sure, we could make it a free action, include the 10+ caster level DC for the healing check to identify, have a will save against spells like the deathwatch and slow the metabolic functions to 1/5 normal - the changes seem fine. </p><p></p><p>We can also build on this and other feats to create feat chains. For example: </p><p></p><p>Greater Fake Death - Roman </p><p></p><p>Prerequisite: Fake Death Feat (and obviously Necromancy specialist or Spell Focus: Necromancy & Greater Spell Focus: Necromancy) </p><p></p><p>Benefit: Your ability to fake death improves. You no longer exhibit any metabolic functions when faking death and can therefore remain in that state indefinitely. Mundane means (heal checks) can no longer identify you as alive, though spells such as deathwatch still work on you if you fail your will saving throw (you make the save at +5 bonus for this purpose alone).</p><p></p><p>You can also choose to remain [semi-]conscious and [partially] aware of your surroundings while faking death. If your eyes are closed you obviously cannot see at all, but you can still use other senses normally. [All senses all get -5 to their checks while you are faking death.] Because you are [semi-]conscious and [partially] aware you no longer 'wake up' within 1d6 minutes of a pre-set time, but rather 'awaken' when you choose to do so. Restarting your metabolism is a full-round action. </p><p></p><p>The ability to fake death convincingly has brought you closer to knowing the secrets of your own death. Instead of taking a free action to fake your death you can also will yourself dead as a free action should you for any reason desire to escape this world.</p></blockquote><p></p>
[QUOTE="Roman, post: 2171546, member: 1845"] Well, originally I planned to make it a free action, but then for some reason I relented not wanting to overpower a feat. However, now that I think about it again, it is not overpowered - after all it is not something that would likely be used very frequently, so sure, we could make it a free action, include the 10+ caster level DC for the healing check to identify, have a will save against spells like the deathwatch and slow the metabolic functions to 1/5 normal - the changes seem fine. We can also build on this and other feats to create feat chains. For example: Greater Fake Death - Roman Prerequisite: Fake Death Feat (and obviously Necromancy specialist or Spell Focus: Necromancy & Greater Spell Focus: Necromancy) Benefit: Your ability to fake death improves. You no longer exhibit any metabolic functions when faking death and can therefore remain in that state indefinitely. Mundane means (heal checks) can no longer identify you as alive, though spells such as deathwatch still work on you if you fail your will saving throw (you make the save at +5 bonus for this purpose alone). You can also choose to remain [semi-]conscious and [partially] aware of your surroundings while faking death. If your eyes are closed you obviously cannot see at all, but you can still use other senses normally. [All senses all get -5 to their checks while you are faking death.] Because you are [semi-]conscious and [partially] aware you no longer 'wake up' within 1d6 minutes of a pre-set time, but rather 'awaken' when you choose to do so. Restarting your metabolism is a full-round action. The ability to fake death convincingly has brought you closer to knowing the secrets of your own death. Instead of taking a free action to fake your death you can also will yourself dead as a free action should you for any reason desire to escape this world. [/QUOTE]
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Feats for specialist wizards - a different incentive
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