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Feats - Improved!
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<blockquote data-quote="clearstream" data-source="post: 7249563" data-attributes="member: 71699"><p>Impressive work! Let's dive in...</p><p></p><p></p><p>Interesting the addition of cantrips. It makes sense to me that in a fantasy world, spies etc might have picked up a few cantrips. First glance, I like the idea.</p><p></p><p></p><p>I quite liked the possibility of adding Smiths' Tools here as a ribbon, but I know others felt that was giving too much. I can attest to characters moving between armor types in my campaign, so in time this feat could benefit a character in both modes.</p><p></p><p></p><p></p><p>My only complaint is that the climbing buff doesn't do much for Thief, which is the archetype you'd otherwise expect to want this. Hence I switched to give the +10' speed benefit similar to Mobility. I didn't feel there was any issue with having two feats that did that. Resisting Exhaustion is a really great idea, I might steal it. My only concern is perhaps this feat is bit baroque. Imagine you cut the prone, climbing/swimming, and jump speed benefits, and just give a speed increase: tidies it up immensely.</p><p></p><p></p><p></p><p>I'm not sure how the reaction plays out. They strike you, reaction to grab, you strike back with advantage... does this work with polearm? It might need to be within 5' and if they miss.</p><p></p><p></p><p></p><p>Could need a rename <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I dislike the 2H ranged use with a shield. I guess we're thinking pavis, but that should come with a movement cost or something. Perhaps "If you don't move during your turn, you can..."</p><p></p><p></p><p></p><p>Not sure which is better. They're both fairly complex. I tend to think about three abilities is the most to stack on one feat.</p><p></p><p></p><p>I like adding the DW abilities here. I dislike limiting the defense effect to finesse. Rapiers, rapiers, rapiers, rapiers, and oh golly I think I'll use a rapier. I was looking for one more ability to add into my Duelist feat. Maybe DW is it?</p><p></p><p></p><p></p><p>I like the Keen Mind advantages going into this, as it makes sense that these bonuses connect with delving. Makes me want to rethink my version! Initially, I felt the Keen Mind stuff was more Spycraft... but maybe this is better.</p><p></p><p></p><p>Hearks back to 3ed caster feats. You know... this is probably better than the RAW EA feat. I guess they didn't reprise them because of bounded accuracy, but this looks narrow enough to be okay.</p><p></p><p></p><p>As you know, I like this.</p><p></p><p></p><p>This feels a bit less exciting than the original. +4 for -15% might not work out... (original is +10 for -25%). What I'm saying is - don't forget the excitement value of the original.</p><p></p><p>I have to get on with work, but will revert about other feats later. One last note</p><p></p><p></p><p>Could be right-minded. For sure those cantrips are nearly worthless in their current form.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7249563, member: 71699"] Impressive work! Let's dive in... Interesting the addition of cantrips. It makes sense to me that in a fantasy world, spies etc might have picked up a few cantrips. First glance, I like the idea. I quite liked the possibility of adding Smiths' Tools here as a ribbon, but I know others felt that was giving too much. I can attest to characters moving between armor types in my campaign, so in time this feat could benefit a character in both modes. My only complaint is that the climbing buff doesn't do much for Thief, which is the archetype you'd otherwise expect to want this. Hence I switched to give the +10' speed benefit similar to Mobility. I didn't feel there was any issue with having two feats that did that. Resisting Exhaustion is a really great idea, I might steal it. My only concern is perhaps this feat is bit baroque. Imagine you cut the prone, climbing/swimming, and jump speed benefits, and just give a speed increase: tidies it up immensely. I'm not sure how the reaction plays out. They strike you, reaction to grab, you strike back with advantage... does this work with polearm? It might need to be within 5' and if they miss. Could need a rename :) I dislike the 2H ranged use with a shield. I guess we're thinking pavis, but that should come with a movement cost or something. Perhaps "If you don't move during your turn, you can..." Not sure which is better. They're both fairly complex. I tend to think about three abilities is the most to stack on one feat. I like adding the DW abilities here. I dislike limiting the defense effect to finesse. Rapiers, rapiers, rapiers, rapiers, and oh golly I think I'll use a rapier. I was looking for one more ability to add into my Duelist feat. Maybe DW is it? I like the Keen Mind advantages going into this, as it makes sense that these bonuses connect with delving. Makes me want to rethink my version! Initially, I felt the Keen Mind stuff was more Spycraft... but maybe this is better. Hearks back to 3ed caster feats. You know... this is probably better than the RAW EA feat. I guess they didn't reprise them because of bounded accuracy, but this looks narrow enough to be okay. As you know, I like this. This feels a bit less exciting than the original. +4 for -15% might not work out... (original is +10 for -25%). What I'm saying is - don't forget the excitement value of the original. I have to get on with work, but will revert about other feats later. One last note Could be right-minded. For sure those cantrips are nearly worthless in their current form. [/QUOTE]
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