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<blockquote data-quote="ro" data-source="post: 7249772" data-attributes="member: 6890747"><p>Thanks! :-D</p><p></p><p></p><p></p><p><strong>Actor</strong></p><p></p><p></p><p>Ok. I will definitely consider that!</p><p></p><p><strong>Healer</strong></p><p></p><p></p><p>I actually originally had it double your proficiency bonus, but I changed it for two reasons. One reason is that some people think Expertise breaks Bounded Accuracy, and so I wanted ti to be more appealing to them. The most important reason, however, is the DC 15 Medicine check given later in the feat. Expertise in Medicine would make this check trivial, or it would have to be DC 20. But DC 20 is very difficult without Expertise. Keeping it at DC 15 is more accessible, but giving advantage gives a benefit against the lower DC. That said, it might be better to raise the DC, maybe to 17. What do you think?</p><p></p><p></p><p></p><p>I see that I need to clarify the wording to weed out spell saves. My intent is to give a free Dash to a player who is healing an ally instead of fighting, and furthermore, to give that dash only when the character is moving <em>toward</em> the ally.</p><p></p><p>"- On a turn when you do not harm an enemy and your action or bonus action is to restore HP or cure a condition on a creature, as you run to the creature's aid both your speed is doubled and opportunity attacks against you have disadvantage."</p><p></p><p></p><p></p><p>Cool! That's my goal, to get this list refined and balanced for that purpose! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="ro, post: 7249772, member: 6890747"] Thanks! :-D [B]Actor[/B] Ok. I will definitely consider that! [B]Healer[/B] I actually originally had it double your proficiency bonus, but I changed it for two reasons. One reason is that some people think Expertise breaks Bounded Accuracy, and so I wanted ti to be more appealing to them. The most important reason, however, is the DC 15 Medicine check given later in the feat. Expertise in Medicine would make this check trivial, or it would have to be DC 20. But DC 20 is very difficult without Expertise. Keeping it at DC 15 is more accessible, but giving advantage gives a benefit against the lower DC. That said, it might be better to raise the DC, maybe to 17. What do you think? I see that I need to clarify the wording to weed out spell saves. My intent is to give a free Dash to a player who is healing an ally instead of fighting, and furthermore, to give that dash only when the character is moving [I]toward[/I] the ally. "- On a turn when you do not harm an enemy and your action or bonus action is to restore HP or cure a condition on a creature, as you run to the creature's aid both your speed is doubled and opportunity attacks against you have disadvantage." Cool! That's my goal, to get this list refined and balanced for that purpose! :-) [/QUOTE]
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