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<blockquote data-quote="ro" data-source="post: 7252258" data-attributes="member: 6890747"><p>[MENTION=71699]vonklaude[/MENTION] had a variation on this feat called Spycraft. I felt like Message and Friends fit that idea well, as did the Linguist's cipher ability. However, these two cantrips are usually very weak compared to others, so adding them to this feat encourages their use: I don't think it gets too powerful due to the weakness of these cantrips.</p><p></p><p>As far as characters wanting to avoid magic goes, we could rephrase it: "When you take this feat, you may choose to learn the Message and Friends cantrips." Then a non-magical person can opt out.</p><p></p><p></p><p></p><p>Agreed!</p><p></p><p></p><p></p><p>I think this is good advice, so I am removing the advantage. Streamlining the tesxt would be good, too.</p><p></p><p></p><p></p><p>It was an action in the original. [MENTION=20564]Blue[/MENTION] pointed out that Brawler could be very strong combining two feats in one, and I think keeping the pin as a full action rather than just an attack retains balance.</p><p></p><p></p><p></p><p>I'm glad you like it!</p><p></p><p></p><p></p><p>I was picturing an explorer who can remember every nook and cranny, twist and turn, and dripping of water throughout the dungeon he is exploring. We could reword it to make it fit the fluff better.</p><p></p><p></p><p></p><p>Yeah, I've tried to balance this with a bunch of calculations. A straight +2 is a bit more powerful than a +2 ASI, and it loses the fluff of, "I'm going to put all my effort into hitting hard rather than accurately." -3/+4 is very well balanced, but it <em>looks</em> boring, which is a problem. I think that the once-per-turn version is better.</p><p></p><p></p><p></p><p>This is a great idea, and I'm going to add it in. It really fits the feel of the feat.</p><p>I am thinking about trying ot change the speed boost to a bonus action Dash. What do you think?</p><p></p><p></p><p></p><p>My main objection to the original feat is how a spellcaster can end up with multiple spellcasting stats. In real life, scientists approach everything scientifically, and storytellers approach all of life as stories, even when they dabble in non-science, non-story things. It would be the same with a Bard, approaching all magic through Charisma, or a Wizard learning healing spells through Intelligence. There is precedence for this: the Bard, for example, has usually-Wisdom-based healing spells on his Charisma-powered list.</p><p></p><p></p><p></p><p>This feat is mostly untaken: it is too weak, too niche, or both. How can it be improved to appeal to non-battlemasters? I was hoping the fighting style would help with that. What about one superiority die and a fighting style?</p></blockquote><p></p>
[QUOTE="ro, post: 7252258, member: 6890747"] [MENTION=71699]vonklaude[/MENTION] had a variation on this feat called Spycraft. I felt like Message and Friends fit that idea well, as did the Linguist's cipher ability. However, these two cantrips are usually very weak compared to others, so adding them to this feat encourages their use: I don't think it gets too powerful due to the weakness of these cantrips. As far as characters wanting to avoid magic goes, we could rephrase it: "When you take this feat, you may choose to learn the Message and Friends cantrips." Then a non-magical person can opt out. Agreed! I think this is good advice, so I am removing the advantage. Streamlining the tesxt would be good, too. It was an action in the original. [MENTION=20564]Blue[/MENTION] pointed out that Brawler could be very strong combining two feats in one, and I think keeping the pin as a full action rather than just an attack retains balance. I'm glad you like it! I was picturing an explorer who can remember every nook and cranny, twist and turn, and dripping of water throughout the dungeon he is exploring. We could reword it to make it fit the fluff better. Yeah, I've tried to balance this with a bunch of calculations. A straight +2 is a bit more powerful than a +2 ASI, and it loses the fluff of, "I'm going to put all my effort into hitting hard rather than accurately." -3/+4 is very well balanced, but it [I]looks[/I] boring, which is a problem. I think that the once-per-turn version is better. This is a great idea, and I'm going to add it in. It really fits the feel of the feat. I am thinking about trying ot change the speed boost to a bonus action Dash. What do you think? My main objection to the original feat is how a spellcaster can end up with multiple spellcasting stats. In real life, scientists approach everything scientifically, and storytellers approach all of life as stories, even when they dabble in non-science, non-story things. It would be the same with a Bard, approaching all magic through Charisma, or a Wizard learning healing spells through Intelligence. There is precedence for this: the Bard, for example, has usually-Wisdom-based healing spells on his Charisma-powered list. This feat is mostly untaken: it is too weak, too niche, or both. How can it be improved to appeal to non-battlemasters? I was hoping the fighting style would help with that. What about one superiority die and a fighting style? [/QUOTE]
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