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<blockquote data-quote="ro" data-source="post: 7259556" data-attributes="member: 6890747"><p>I agree with your assessment. As written they do not actually work together, which is intended, but I'm sure some people would think they did at first glance.</p><p></p><p></p><p></p><p>Yeah, that could be simpler. DR is an uncommon mechanic, and I think it might be more fun: it's less "I'm going to pause and heal myself", which exists lots of places in the game (Paladins, Fighters, etc.), and more "Ha! I'm amazing and your attempts to harm me are futile!" Also, DR can stop you from dying, whereas self-healing only works if you still have 1 HP.</p><p></p><p>The DR could be changed from half the roll to the full roll. It would still cost a reaction, but it wouldn't burn through hit dice quite so fast. And it would still be independent from the 2nd ability.</p><p></p><p>- <em>"As a reaction when taking damage, you can spend hit dice. Reduce the damage you take by the number rolled."</em></p><p></p><p>Another possible ability for the feat:</p><p></p><p>- <em>"Whenever you finish a long rest, you gain the benefits of a death ward spell. The spell’s duration is extended to 24 hours."</em></p></blockquote><p></p>
[QUOTE="ro, post: 7259556, member: 6890747"] I agree with your assessment. As written they do not actually work together, which is intended, but I'm sure some people would think they did at first glance. Yeah, that could be simpler. DR is an uncommon mechanic, and I think it might be more fun: it's less "I'm going to pause and heal myself", which exists lots of places in the game (Paladins, Fighters, etc.), and more "Ha! I'm amazing and your attempts to harm me are futile!" Also, DR can stop you from dying, whereas self-healing only works if you still have 1 HP. The DR could be changed from half the roll to the full roll. It would still cost a reaction, but it wouldn't burn through hit dice quite so fast. And it would still be independent from the 2nd ability. - [I]"As a reaction when taking damage, you can spend hit dice. Reduce the damage you take by the number rolled."[/I] Another possible ability for the feat: - [I]"Whenever you finish a long rest, you gain the benefits of a death ward spell. The spell’s duration is extended to 24 hours."[/I] [/QUOTE]
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