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feats in dragons revisited?
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<blockquote data-quote="Caedwyr" data-source="post: 4982739" data-attributes="member: 67914"><p><u><strong>Dragon Revisited Feats</strong></u></p><p></p><p><strong>Feat:</strong></p><p></p><p><u>Noxious Bite</u></p><p></p><p>Your acid-dripping breath causes those you bite to become ill</p><p></p><p><em>Prerequisites:</em> Acidic breath Weapon, bite attack</p><p><em>Benefit:</em> Your bite attack deals 1 point of acid damage in addition to its normal damage. Living creatures you bite must make a Fort Save (DC equal your breath weapon's DC) or be nauseated for a number of rounds equal to 1 + your Constitution modifier (minimum 1 round).</p><p></p><p></p><p><u>Draconic Defender</u></p><p></p><p>You have a knack for placing yourself between your enemies and those they wish to harm.</p><p></p><p><em>Prerequisite</em>: CON 17, Toughness</p><p><em>Benefit</em>: During your action, designate an ally within your reach. When you fight defensively or use Combat Expertise, your ally gains a natural armor bonus to AC equal to the dodge bonus you gain from fighting defensively or Combat Expertise. You can select a new ally on any action. Allies who move out of your reach lose this natural armor bonus.</p><p></p><p></p><p><u>Draconic Discipline</u></p><p></p><p>You are a dragon, powerful and feared. Not even magic can sway your thoughts or weaken your resolve.</p><p></p><p><em>Prerequisites</em>: WIS 17, base Will save +10, any lawful alignment, dragon type</p><p><em>Benefit</em>: If you are affected by a mind-affecting enchantment or necromancy effect and fail your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw.</p><p></p><p></p><p></p><p>OGL v1.0a</p></blockquote><p></p>
[QUOTE="Caedwyr, post: 4982739, member: 67914"] [U][B]Dragon Revisited Feats[/B][/U] [B]Feat:[/B] [U]Noxious Bite[/U] Your acid-dripping breath causes those you bite to become ill [I]Prerequisites:[/I] Acidic breath Weapon, bite attack [I]Benefit:[/I] Your bite attack deals 1 point of acid damage in addition to its normal damage. Living creatures you bite must make a Fort Save (DC equal your breath weapon's DC) or be nauseated for a number of rounds equal to 1 + your Constitution modifier (minimum 1 round). [U]Draconic Defender[/U] You have a knack for placing yourself between your enemies and those they wish to harm. [I]Prerequisite[/I]: CON 17, Toughness [I]Benefit[/I]: During your action, designate an ally within your reach. When you fight defensively or use Combat Expertise, your ally gains a natural armor bonus to AC equal to the dodge bonus you gain from fighting defensively or Combat Expertise. You can select a new ally on any action. Allies who move out of your reach lose this natural armor bonus. [U]Draconic Discipline[/U] You are a dragon, powerful and feared. Not even magic can sway your thoughts or weaken your resolve. [I]Prerequisites[/I]: WIS 17, base Will save +10, any lawful alignment, dragon type [I]Benefit[/I]: If you are affected by a mind-affecting enchantment or necromancy effect and fail your saving throw, you can attempt it again 1 round later at the same DC. You get only this one extra chance to succeed on your saving throw. OGL v1.0a [/QUOTE]
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