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Feats instead of Race
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<blockquote data-quote="The Crimson Binome" data-source="post: 7849963" data-attributes="member: 6775031"><p>Savage Attacker is a weak feat. Nobody is choosing Savage Attacker over +2 to Strength, but plenty of people choose Great Weapon Master over +2 to Strength. </p><p></p><p>That raises the further issue: namely, that the value of feats are all over the place, even within a given archetype. Spellcasters don't have <em>any</em> feats of that caliber, and one specific type of melee fighter has <em>three</em> feats that are on par with +2 to their prime stat. If you're pricing feats as though they were equivalent to +2 among tertiary stats, then what you're really doing is ranking the pure power of character concepts entirely in order of how many top-tier feats they have to support it. </p><p></p><p>Polearm-sentinel is already king of the hill, as soon as you add feats to the game in the first place; followed shortly thereafter by crossbow-sharpshooter. By giving everyone three feats at level 1, and taking away the trade-off between those feats and stat bonuses, you're just exacerbating the disparity between feat-heavy power builds and everyone else. I mean, my healer cleric gets basically nothing out of those feats, while the fighter gets (for free) something that they would otherwise have been willing to invest significant resources into.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7849963, member: 6775031"] Savage Attacker is a weak feat. Nobody is choosing Savage Attacker over +2 to Strength, but plenty of people choose Great Weapon Master over +2 to Strength. That raises the further issue: namely, that the value of feats are all over the place, even within a given archetype. Spellcasters don't have [I]any[/I] feats of that caliber, and one specific type of melee fighter has [I]three[/I] feats that are on par with +2 to their prime stat. If you're pricing feats as though they were equivalent to +2 among tertiary stats, then what you're really doing is ranking the pure power of character concepts entirely in order of how many top-tier feats they have to support it. Polearm-sentinel is already king of the hill, as soon as you add feats to the game in the first place; followed shortly thereafter by crossbow-sharpshooter. By giving everyone three feats at level 1, and taking away the trade-off between those feats and stat bonuses, you're just exacerbating the disparity between feat-heavy power builds and everyone else. I mean, my healer cleric gets basically nothing out of those feats, while the fighter gets (for free) something that they would otherwise have been willing to invest significant resources into. [/QUOTE]
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