Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats instead of Race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7851068" data-attributes="member: 6775031"><p>Right, which is an inherent limitation to the proposal. Feats are not remotely balanced against each other, or between builds, and granting more feats only exacerbates that imbalance. A comprehensive solution would involve modifying feats so that they were more balanced, and also introducing new feats for archetypes which are currently unsupported.</p><p></p><p>Aren't you getting rid of flat ability score increases, though? It certainly sounded like you weren't going to allow those, at least for the three feats at level one. GWM is <em>comparable </em>to +2 Strength, and a closer analysis reveals that it's often-but-not-always the superior choice for certain builds. If you've removed the option to take +2 Strength, though, then GWM loses its competition; it becomes the obvious-and-only choice for a melee damage-dealer.</p><p></p><p>In the base game, it's not the choice between GWM and +2 Strength which is unbalanced. It's the fact that, after +2 Strength is no longer an option (because you've capped out), GWM still gives you an equivalent power boost. With GWM/Sentinel/Polearm, you're operating on the power level of someone who has Strength 26, while the poor wizard is <em>actually </em>capped at a power level of Int 20.</p><p></p><p>I don't know how you're planning to generate ability scores, but if they're capped at 15 to start, then the fighter who takes GWM/Sentinel/Polearm is effectively operating with a 21, while a wizard with the exact combination of Keen Mind / Observant / Linguist is stuck with an 18. And if the wizard takes any other combination of feats, they can't even reach that.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7851068, member: 6775031"] Right, which is an inherent limitation to the proposal. Feats are not remotely balanced against each other, or between builds, and granting more feats only exacerbates that imbalance. A comprehensive solution would involve modifying feats so that they were more balanced, and also introducing new feats for archetypes which are currently unsupported. Aren't you getting rid of flat ability score increases, though? It certainly sounded like you weren't going to allow those, at least for the three feats at level one. GWM is [I]comparable [/I]to +2 Strength, and a closer analysis reveals that it's often-but-not-always the superior choice for certain builds. If you've removed the option to take +2 Strength, though, then GWM loses its competition; it becomes the obvious-and-only choice for a melee damage-dealer. In the base game, it's not the choice between GWM and +2 Strength which is unbalanced. It's the fact that, after +2 Strength is no longer an option (because you've capped out), GWM still gives you an equivalent power boost. With GWM/Sentinel/Polearm, you're operating on the power level of someone who has Strength 26, while the poor wizard is [I]actually [/I]capped at a power level of Int 20. I don't know how you're planning to generate ability scores, but if they're capped at 15 to start, then the fighter who takes GWM/Sentinel/Polearm is effectively operating with a 21, while a wizard with the exact combination of Keen Mind / Observant / Linguist is stuck with an 18. And if the wizard takes any other combination of feats, they can't even reach that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats instead of Race
Top