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General Tabletop Discussion
*Pathfinder & Starfinder
Feats 'n' Skills Magic System
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<blockquote data-quote="AeroDm" data-source="post: 1077452" data-attributes="member: 13650"><p>I must admit that I haven't yet read your system so this may be addressed in it. However, I've tried to remake magic many times (often using skills).</p><p></p><p>The problems I always run into are:</p><p>a) As a skill the stat is applied to all of the skills, meaning that a +1 bonus on a stat is like +1 to each skill. This makes the prime casting stat even more important.</p><p>b) Skill feats can really break the system. +3 bonus is massive. If you "figure in" these bonuses by assuming people will take them, you run the risk of making people who don't want to fit the design basis character suck. This often frustrates as if they don't fit your image they aren't playable.</p><p>c) Magic items. In 3e it was [bonus squared * 20]. Now it is [bonus squared * 100]. Still, for a few k you can gain LEVELS worth of power.</p><p>d) Munchability. It sounded like you made each school into a skill (and evocation into several.) I assume then that you gave them more skill points. Thus if someone only wants to take one school of magic, they gain extra skill points to put towards other uses. Under normal rules they would still get only the spells they are now taking, but now they gain a huge bonus pool of skills.</p><p></p><p>I know there are more I encoutnered and I'd be interested to hear how you handled the ones I already mentioned.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1077452, member: 13650"] I must admit that I haven't yet read your system so this may be addressed in it. However, I've tried to remake magic many times (often using skills). The problems I always run into are: a) As a skill the stat is applied to all of the skills, meaning that a +1 bonus on a stat is like +1 to each skill. This makes the prime casting stat even more important. b) Skill feats can really break the system. +3 bonus is massive. If you "figure in" these bonuses by assuming people will take them, you run the risk of making people who don't want to fit the design basis character suck. This often frustrates as if they don't fit your image they aren't playable. c) Magic items. In 3e it was [bonus squared * 20]. Now it is [bonus squared * 100]. Still, for a few k you can gain LEVELS worth of power. d) Munchability. It sounded like you made each school into a skill (and evocation into several.) I assume then that you gave them more skill points. Thus if someone only wants to take one school of magic, they gain extra skill points to put towards other uses. Under normal rules they would still get only the spells they are now taking, but now they gain a huge bonus pool of skills. I know there are more I encoutnered and I'd be interested to hear how you handled the ones I already mentioned. [/QUOTE]
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