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Feats 'n' Skills Magic System
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<blockquote data-quote="willpax" data-source="post: 1080916" data-attributes="member: 1602"><p>Xorial wrote: </p><p></p><p>Thank you. I wanted to create classes that could be equally viable as mgic-using or non-magic using classes. </p><p></p><p>Xorial wrote:</p><p></p><p></p><p>I have a life magic school that expands on necromancy. In that school you could learn all the basic healing--damage, poison, disease. Raise dead is not explicitly mentioned (I prefer ressurection to be a very rare event). </p><p></p><p>I also have (in a rougher state) a divine magic system that uses a power point pool that is partially dependent on the number of worshippers a cleric leads; special feats then allow the cleric to use the power points for various purposes. I wanted a mechanic that more closely captured the "divine magic is the collective power of believers" rationale. I'll post it once I've got it in a more complete form. </p><p></p><p> Zerakon wrote: </p><p></p><p></p><p>That makes sense to me. I'll try to write up some basic examples (with comparisons to the sorc) and post them, perhaps tonight if I have the time. </p><p></p><p>Zerakon wrote: </p><p></p><p></p><p>I understand. I've just returned from an overnight retreat related to work, and I feel fairly fried right now myself. </p><p></p><p>Thank you both for taking the time to look over it. The feedback helps.</p></blockquote><p></p>
[QUOTE="willpax, post: 1080916, member: 1602"] Xorial wrote: Thank you. I wanted to create classes that could be equally viable as mgic-using or non-magic using classes. Xorial wrote: I have a life magic school that expands on necromancy. In that school you could learn all the basic healing--damage, poison, disease. Raise dead is not explicitly mentioned (I prefer ressurection to be a very rare event). I also have (in a rougher state) a divine magic system that uses a power point pool that is partially dependent on the number of worshippers a cleric leads; special feats then allow the cleric to use the power points for various purposes. I wanted a mechanic that more closely captured the "divine magic is the collective power of believers" rationale. I'll post it once I've got it in a more complete form. Zerakon wrote: That makes sense to me. I'll try to write up some basic examples (with comparisons to the sorc) and post them, perhaps tonight if I have the time. Zerakon wrote: I understand. I've just returned from an overnight retreat related to work, and I feel fairly fried right now myself. Thank you both for taking the time to look over it. The feedback helps. [/QUOTE]
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