Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Feats Not Created Equal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Impeesa" data-source="post: 1929056" data-attributes="member: 498"><p>Y'know, I only took one probability course, so I'm a bit hazy on the technicalities - maybe hong could fill us in here, I don't know. But if I recall correctly, if you've got a bunch of things weighted towards a central value (in this case, feats with an average power value), you're pretty much guaranteed of a few things. Some will be below average, some will be above average, most will be around the median. The more sample points you have (more feats from more supplements), the more likely it is that some will be more significantly above or below the central point. Every now and then, someone points this out, and it's not a brilliant insight - it's simple statistics. Given that only extraordinarily rigorous mathematical analysis of feat power levels could tighten the distribution (which isn't likely to happen), and having more options is, in general, a good thing, I find it pretty hard to complain about the current situation with the number of feats available and the power levels they encompass.</p><p></p><p>Lemma one: Subdividing feats will not help at all. Feat power levels presumeably do not form a discrete spectrum, so no matter how you divide them up you'll still have feats which are particularly strong (or particularly weak) for a Minor feat, and the same for the Major feats. You end up with more arbitrary categories, and the same problem you started with. Again, without some extraordinarily rigorous mathematical analysis, there will always be a 'best' and a 'worst' choice within any given pool of options (though those may be context sensitive, based on character race/class, campaign type, etc). Aside from being intuitively obvious (which, sadly, is not a valid method of proof), this is a fairly basic part of game theory.</p><p></p><p>Man, I don't even study this stuff and I still spout off. :\ Consider yourselves lucky I was too lazy to draw up diagrams and examples, because I seriously considered it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--Impeesa--</p></blockquote><p></p>
[QUOTE="Impeesa, post: 1929056, member: 498"] Y'know, I only took one probability course, so I'm a bit hazy on the technicalities - maybe hong could fill us in here, I don't know. But if I recall correctly, if you've got a bunch of things weighted towards a central value (in this case, feats with an average power value), you're pretty much guaranteed of a few things. Some will be below average, some will be above average, most will be around the median. The more sample points you have (more feats from more supplements), the more likely it is that some will be more significantly above or below the central point. Every now and then, someone points this out, and it's not a brilliant insight - it's simple statistics. Given that only extraordinarily rigorous mathematical analysis of feat power levels could tighten the distribution (which isn't likely to happen), and having more options is, in general, a good thing, I find it pretty hard to complain about the current situation with the number of feats available and the power levels they encompass. Lemma one: Subdividing feats will not help at all. Feat power levels presumeably do not form a discrete spectrum, so no matter how you divide them up you'll still have feats which are particularly strong (or particularly weak) for a Minor feat, and the same for the Major feats. You end up with more arbitrary categories, and the same problem you started with. Again, without some extraordinarily rigorous mathematical analysis, there will always be a 'best' and a 'worst' choice within any given pool of options (though those may be context sensitive, based on character race/class, campaign type, etc). Aside from being intuitively obvious (which, sadly, is not a valid method of proof), this is a fairly basic part of game theory. Man, I don't even study this stuff and I still spout off. :\ Consider yourselves lucky I was too lazy to draw up diagrams and examples, because I seriously considered it. ;) --Impeesa-- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Feats Not Created Equal
Top