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Feats of Critical Combat
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<blockquote data-quote="Dark Mistress" data-source="post: 5367003" data-attributes="member: 11816"><p>Feats of Critical Combat by Super Genius Games</p><p></p><p>This product is 11 pages long. </p><p></p><p>It starts with a cover and intro. Followed by explaining the difference between these feats and the critical feats in the core book. Finally it gets into how to use them in your campaign setting. (2 pages)</p><p></p><p>Next it gets into the new feats. Below is a list of all the new feats in the book. They are feats that when you score a critical hit you can apply them. Giving some variety in crits.(8 pages)</p><p>Accurate Critical</p><p>Blazing Critical</p><p>Bleeding Strike</p><p>Board Breaker</p><p>Butcher's Blow</p><p>Caustic Critical</p><p>Clutch</p><p>Concussion</p><p>Conduit</p><p>Critical Casting</p><p>Critical Spellcraft</p><p>Deface</p><p>Dispelling Blow</p><p>Fearsome Blow</p><p>Flashing Strike</p><p>Focused Attack</p><p>Followup Blow</p><p>Freezing Critical</p><p>Greater Spell Critical</p><p>Hindering Critical</p><p>Jolting Critical</p><p>Knock Down</p><p>Maneuver Critical</p><p>Numbing Strike</p><p>Parrying Strike</p><p>Primal Critical</p><p>Set-Up</p><p>Shattering Critical</p><p>Shock</p><p>Skirt</p><p>Smash</p><p>Spell Critical</p><p>Stupefy</p><p>Takeaway</p><p>Targeted Strike</p><p>Tendon Cut</p><p></p><p>It ends with a OGL. (1 page)</p><p></p><p>Closing thoughts. The feats seem fine and they add some variety to combat. They tend to be fairly powerful feats, but then they have to compete with the default damage critical's normally do and make it worth spending a feat on them. Some I think fall a little short on this. The artwork is fair. All told the product is exactly what it claims to be, a collection of new feats that give you options when you score a critical hit. Yet despite it giving you exactly what they claim to do, I still feel myself wishing it had been different. </p><p></p><p>Let me say there is nothing wrong with the product, but as I read it. I keep thinking to myself man I really wish they had put this kind of effort into a combat maneuvers book. Something anyone could do, that would have pro's and con's for trying them. To give more tactics to combat. So I read the book and it is good but it left me thinking, what if? So in the end I am giving this a 4 star review. Solid book and if you are looking for feats to give you critical hit options then I recommend checking it out.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5367003, member: 11816"] Feats of Critical Combat by Super Genius Games This product is 11 pages long. It starts with a cover and intro. Followed by explaining the difference between these feats and the critical feats in the core book. Finally it gets into how to use them in your campaign setting. (2 pages) Next it gets into the new feats. Below is a list of all the new feats in the book. They are feats that when you score a critical hit you can apply them. Giving some variety in crits.(8 pages) Accurate Critical Blazing Critical Bleeding Strike Board Breaker Butcher's Blow Caustic Critical Clutch Concussion Conduit Critical Casting Critical Spellcraft Deface Dispelling Blow Fearsome Blow Flashing Strike Focused Attack Followup Blow Freezing Critical Greater Spell Critical Hindering Critical Jolting Critical Knock Down Maneuver Critical Numbing Strike Parrying Strike Primal Critical Set-Up Shattering Critical Shock Skirt Smash Spell Critical Stupefy Takeaway Targeted Strike Tendon Cut It ends with a OGL. (1 page) Closing thoughts. The feats seem fine and they add some variety to combat. They tend to be fairly powerful feats, but then they have to compete with the default damage critical's normally do and make it worth spending a feat on them. Some I think fall a little short on this. The artwork is fair. All told the product is exactly what it claims to be, a collection of new feats that give you options when you score a critical hit. Yet despite it giving you exactly what they claim to do, I still feel myself wishing it had been different. Let me say there is nothing wrong with the product, but as I read it. I keep thinking to myself man I really wish they had put this kind of effort into a combat maneuvers book. Something anyone could do, that would have pro's and con's for trying them. To give more tactics to combat. So I read the book and it is good but it left me thinking, what if? So in the end I am giving this a 4 star review. Solid book and if you are looking for feats to give you critical hit options then I recommend checking it out. [/QUOTE]
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