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<blockquote data-quote="GlassJaw" data-source="post: 7626539" data-attributes="member: 22103"><p>This is one of my big "projects" for 5E.</p><p></p><p>Overall, I like the feat system. That said, I do want more character customization. Feats are too "all of nothing" in 5E. Since you only get 1 every 4 levels - and that they compete with an ASI - makes the cost very high. You simply aren't going to see many in play, especially since most campaigns end at level 10 or 12ish.</p><p></p><p>And that's all without even taking into account the imbalance across the feats themselves. Since the opportunity to take a feat is so rare, it exacerbates the power divide from the top tier feats and everything else.</p><p></p><p>The system I've been working on grants every character 1 "feat point" per level. A ASI of +1 costs 2 points. Ability point increases are divorced from all feats. Every feat is then given a point cost. Players can spend their feat points whenever they level and can save them.</p><p></p><p>This system allows for both increased customization but also the rebalancing of the "problem" feats. I've also been considering requiring prerequisites for some feats.</p><p></p><p>Here's what I have so far:</p><p></p><p>[CODE]Ability Score Increase 2</p><p>Alert 3</p><p>Athlete 1</p><p> - Climber 1</p><p>Actor 1</p><p> - Mimicry 1</p><p>Charger 2</p><p>Crossbow Expert 2</p><p> - Hand Crossbow Expert 1</p><p>Defensive Duelist 3</p><p>Dual Wielder 3</p><p>Dungeon Delver 2</p><p> - Trap Expert 1</p><p>Durable 2</p><p>Elemental Adept 3</p><p>Grappler 2</p><p>Great Weapon Master 6</p><p>Healer 3</p><p>Heavily Armored 2</p><p>Heavy Armor Master 2</p><p>Inspiring Leader 3</p><p>Keen Mind 1</p><p>Lightly Armored 2</p><p>Linguist (2 languages) 1</p><p> - Cryptographer 1</p><p>Lucky 4</p><p>Mage Slayer 3</p><p>Magic Initiate 3</p><p>Martial Adept 3</p><p>Medium Armor Master 2</p><p>Mobile 3</p><p>Moderately Armored 2</p><p>Mounted Combat 3</p><p>Observant 2</p><p> - Lip-Reader 1</p><p>Polearm Master 4</p><p>Resilient 2/3?</p><p>Ritual Caster 3</p><p>Savage Attacker 3</p><p>Sentinel 4</p><p>Sharpshooter 6</p><p>Shield Master 4</p><p>Skilled (1 new skill/tool prof) 1</p><p>Skill Expert (prof x2) 1</p><p>Skulker 3</p><p>Spell Sniper 3</p><p>Tavern Brawler 2</p><p>Tough 4</p><p>War Caster 4</p><p>Weapon Master (2 weapons) 1</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7626539, member: 22103"] This is one of my big "projects" for 5E. Overall, I like the feat system. That said, I do want more character customization. Feats are too "all of nothing" in 5E. Since you only get 1 every 4 levels - and that they compete with an ASI - makes the cost very high. You simply aren't going to see many in play, especially since most campaigns end at level 10 or 12ish. And that's all without even taking into account the imbalance across the feats themselves. Since the opportunity to take a feat is so rare, it exacerbates the power divide from the top tier feats and everything else. The system I've been working on grants every character 1 "feat point" per level. A ASI of +1 costs 2 points. Ability point increases are divorced from all feats. Every feat is then given a point cost. Players can spend their feat points whenever they level and can save them. This system allows for both increased customization but also the rebalancing of the "problem" feats. I've also been considering requiring prerequisites for some feats. Here's what I have so far: [CODE]Ability Score Increase 2 Alert 3 Athlete 1 - Climber 1 Actor 1 - Mimicry 1 Charger 2 Crossbow Expert 2 - Hand Crossbow Expert 1 Defensive Duelist 3 Dual Wielder 3 Dungeon Delver 2 - Trap Expert 1 Durable 2 Elemental Adept 3 Grappler 2 Great Weapon Master 6 Healer 3 Heavily Armored 2 Heavy Armor Master 2 Inspiring Leader 3 Keen Mind 1 Lightly Armored 2 Linguist (2 languages) 1 - Cryptographer 1 Lucky 4 Mage Slayer 3 Magic Initiate 3 Martial Adept 3 Medium Armor Master 2 Mobile 3 Moderately Armored 2 Mounted Combat 3 Observant 2 - Lip-Reader 1 Polearm Master 4 Resilient 2/3? Ritual Caster 3 Savage Attacker 3 Sentinel 4 Sharpshooter 6 Shield Master 4 Skilled (1 new skill/tool prof) 1 Skill Expert (prof x2) 1 Skulker 3 Spell Sniper 3 Tavern Brawler 2 Tough 4 War Caster 4 Weapon Master (2 weapons) 1 [/CODE] [/QUOTE]
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