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Feats Redux II
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<blockquote data-quote="CapnZapp" data-source="post: 7141820" data-attributes="member: 12731"><p>Well, sure, but at least I can keep the wording 95% the same <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>(Catering to archers isn't really a priority here. They should just be thankful they got to keep their Dex to damage... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p>So you spotted that, eh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Actually I saw it too. But then I went - does it matter? </p><p></p><p>Yes, you gain the benefit both when you wield Rapier plus Hand Crossbow, as well as when you wield Hand Crossbow plus Hand Crossbow... and when you wield only a Hand Crossbow. </p><p></p><p>In the last of those three cases, you can shoot twice with your single Hand Crossbow. All three cases are cool though, so...</p><p></p><p>I think the archetype is changed. Previously it didn't work, like at all. Now it does. The fact you can still use only the Hand Crossbow shouldn't make that less of an improvement, wouldn't you say?</p><p></p><p>(Also consider Rapier + Hand Crossbow makes you eligible for Defensive Duelist, which Hand Crossbow alone doesn't. You can use everything about DD except the point about TWF, but CE already gives you everything you need in that department)</p><p></p><p>Let's not forget about the biggest change, though: Crossbows remain loading weapons. So they can only ever shoot a single bolt per round (two with CE). If you're a fighter, you're still better off with hand weapon plus hand crossbow, since this lets you put your full Extra Attack to use on your hand weapon, and then fire off a bonus bolt each round just because it's so cool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>You think?</p><p></p><p>If you hold your weapons in two hands, you have the damage feats to look forward to. At least with a versatile weapon, you could concievably take and use both offense and defense feats. (Not that you'd ever do it as a minmaxer)</p><p></p><p>Of course I see your point. But can you implement it without a lot of fussy language? (Perhaps it's easier to just create a new feat for the two-handed defensive style; Quarterstaff anyone?)</p><p></p><p></p><p></p><p>Aha, it wasn't clear enough? Sure. </p><p></p><p>(The answer is the second. The first is the original, crappy, PHB feat)</p><p></p><p>Designer blindness, I'm sure!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7141820, member: 12731"] Well, sure, but at least I can keep the wording 95% the same ;) (Catering to archers isn't really a priority here. They should just be thankful they got to keep their Dex to damage... ;)) So you spotted that, eh! ;) Actually I saw it too. But then I went - does it matter? Yes, you gain the benefit both when you wield Rapier plus Hand Crossbow, as well as when you wield Hand Crossbow plus Hand Crossbow... and when you wield only a Hand Crossbow. In the last of those three cases, you can shoot twice with your single Hand Crossbow. All three cases are cool though, so... I think the archetype is changed. Previously it didn't work, like at all. Now it does. The fact you can still use only the Hand Crossbow shouldn't make that less of an improvement, wouldn't you say? (Also consider Rapier + Hand Crossbow makes you eligible for Defensive Duelist, which Hand Crossbow alone doesn't. You can use everything about DD except the point about TWF, but CE already gives you everything you need in that department) Let's not forget about the biggest change, though: Crossbows remain loading weapons. So they can only ever shoot a single bolt per round (two with CE). If you're a fighter, you're still better off with hand weapon plus hand crossbow, since this lets you put your full Extra Attack to use on your hand weapon, and then fire off a bonus bolt each round just because it's so cool :) You think? If you hold your weapons in two hands, you have the damage feats to look forward to. At least with a versatile weapon, you could concievably take and use both offense and defense feats. (Not that you'd ever do it as a minmaxer) Of course I see your point. But can you implement it without a lot of fussy language? (Perhaps it's easier to just create a new feat for the two-handed defensive style; Quarterstaff anyone?) Aha, it wasn't clear enough? Sure. (The answer is the second. The first is the original, crappy, PHB feat) Designer blindness, I'm sure! [/QUOTE]
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