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<blockquote data-quote="CapnZapp" data-source="post: 7106126" data-attributes="member: 12731"><p>As you can see, this accomplishes the following:</p><p></p><p>---</p><p></p><p>Notes visavi the list from the quote: </p><p></p><p>You do get to add Dexterity to ranged weapon attacks, but only at the cost of a feat (Sharpshooter). I don't want to cripple ranged characters, just make them non-standard.</p><p></p><p>You can't ignore cover and range. You can offset cover and range, but it's still better if the target is open and near. Most famously, the short range of hand crossbows remain short.</p><p></p><p>There is no way (short of a Legolas subclass feature <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) to ignore the disadvantage of being in melee.</p><p></p><p>The Archery / Two-Weapon Fighting combo is averted.</p><p></p><p>You can still stack shoot on the move (movement is good and any rule that discourages movement is bad). You can still stack ammo and weapon magic bonuses (don't hand out lots of +3 arrows).</p><p></p><p>---</p><p></p><p>As for feats:</p><p></p><p>Sharpshooter is needed by every serious archer, so yes, go ahead and call this a "feat tax". Except you don't need it to fight with spells†, melee weapons, or thrown weapons! If you want the range, pay the cost!</p><p></p><p>Crossbow Expert feat does three (completely different) things:</p><p>1) it readds the Archery benefit, used here to simulate how crossbows were easier to handle than bows</p><p>2) it gives a little oomph to Heavy Crossbows, making this a viable choice for single-attack builds</p><p>3) it allows two hand crossbows gangsta style, following the exact same rules as two shortswords. You don't even get disadvantage when in melee!</p><p></p><p>In all cases, there is no way to avoid the loading property of crossbows. So fire once and draw your cutlass!</p><p></p><p>Greatweapon Fighter is split in half (and removed).</p><p></p><p>One half is Cleave, which now works on ranged attacks within 30 ft. (Everything that encourages ranged characters to stay close is a good thing). And it doesn't consume your bonus action! (It does nothing for critical hits; however, see the next feat)</p><p></p><p>The other half is Savage Attacker, which replaces the damage boost of GWF. This feat doesn't work for ranged attacks, but it does work for all melee weapons. Since the original Savage Attacker was crap, this comes with the original Cleave half of GWM. That is, this cleave does consume your bonus action, but works also for critical hits.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7106126, member: 12731"] As you can see, this accomplishes the following: --- Notes visavi the list from the quote: You do get to add Dexterity to ranged weapon attacks, but only at the cost of a feat (Sharpshooter). I don't want to cripple ranged characters, just make them non-standard. You can't ignore cover and range. You can offset cover and range, but it's still better if the target is open and near. Most famously, the short range of hand crossbows remain short. There is no way (short of a Legolas subclass feature ;) ) to ignore the disadvantage of being in melee. The Archery / Two-Weapon Fighting combo is averted. You can still stack shoot on the move (movement is good and any rule that discourages movement is bad). You can still stack ammo and weapon magic bonuses (don't hand out lots of +3 arrows). --- As for feats: Sharpshooter is needed by every serious archer, so yes, go ahead and call this a "feat tax". Except you don't need it to fight with spells†, melee weapons, or thrown weapons! If you want the range, pay the cost! Crossbow Expert feat does three (completely different) things: 1) it readds the Archery benefit, used here to simulate how crossbows were easier to handle than bows 2) it gives a little oomph to Heavy Crossbows, making this a viable choice for single-attack builds 3) it allows two hand crossbows gangsta style, following the exact same rules as two shortswords. You don't even get disadvantage when in melee! In all cases, there is no way to avoid the loading property of crossbows. So fire once and draw your cutlass! Greatweapon Fighter is split in half (and removed). One half is Cleave, which now works on ranged attacks within 30 ft. (Everything that encourages ranged characters to stay close is a good thing). And it doesn't consume your bonus action! (It does nothing for critical hits; however, see the next feat) The other half is Savage Attacker, which replaces the damage boost of GWF. This feat doesn't work for ranged attacks, but it does work for all melee weapons. Since the original Savage Attacker was crap, this comes with the original Cleave half of GWM. That is, this cleave does consume your bonus action, but works also for critical hits. [/QUOTE]
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