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Feats removed from the PHB, for the last Playtest !
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<blockquote data-quote="DaveDash" data-source="post: 6449678" data-attributes="member: 6786202"><p>From actual playtests, I can tell you Sharpshooter is ridiculously OP. Maybe not by itself, but when combined with Archery Style, Bless, etc, it's basically a +10 boost to damage. You have an effective +4.5 to hit over the norm - which basically counters the -5, and you never have to worry about cover, so there goes any tactical limitations, as you're now effectively armed with a lazer accurate machine gun that can shoot across any classic D&D encounter map.</p><p> In all cases (longbow, hand crossbow, etc) the damage bonus from sharpshooter becomes your primary damage output. </p><p>Then once you hit level 17, any sort of fighter type with sharpshooter + foresight basically wins D&D. The expected value of damage for a level 20 Fighter using sharpshooter & Foresight is about 150 damage. Twice per short rest, 8 hours per day.</p><p>Also as a Fighter its pretty easy to max out Dex AND pick up sharpshooter, so it's not a choice of one vs the other.</p><p></p><p>I've also ran the numbers through a spreadsheet, and it's almost always worth using the -5 +10, with some exceptions. It should be -5 +5 at best. And it definitely should not ignore cover. </p><p></p><p>This edition was meant to be about NOT adding + combat bonuses and allowing for stupid damage combos.... at least I thought.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6449678, member: 6786202"] From actual playtests, I can tell you Sharpshooter is ridiculously OP. Maybe not by itself, but when combined with Archery Style, Bless, etc, it's basically a +10 boost to damage. You have an effective +4.5 to hit over the norm - which basically counters the -5, and you never have to worry about cover, so there goes any tactical limitations, as you're now effectively armed with a lazer accurate machine gun that can shoot across any classic D&D encounter map. In all cases (longbow, hand crossbow, etc) the damage bonus from sharpshooter becomes your primary damage output. Then once you hit level 17, any sort of fighter type with sharpshooter + foresight basically wins D&D. The expected value of damage for a level 20 Fighter using sharpshooter & Foresight is about 150 damage. Twice per short rest, 8 hours per day. Also as a Fighter its pretty easy to max out Dex AND pick up sharpshooter, so it's not a choice of one vs the other. I've also ran the numbers through a spreadsheet, and it's almost always worth using the -5 +10, with some exceptions. It should be -5 +5 at best. And it definitely should not ignore cover. This edition was meant to be about NOT adding + combat bonuses and allowing for stupid damage combos.... at least I thought. [/QUOTE]
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