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Feats still optional in 1D&D: and other notes from the survey results
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<blockquote data-quote="EzekielRaiden" data-source="post: 8845903" data-attributes="member: 6790260"><p>They obviously are not feats and hardly even compare to the <em>weakest</em> mechanical parts of the half-feats like Actor or Keen Mind. None of the background features resemble what feats (whether "half" or not) do. This is exactly what I mean; this is an obvious and rather tenuous stretching of the definitions of things in order to smooth away an obvious difference in order to deny that a change has occurred. I just don't understand why. The difference is really obvious.</p><p></p><p></p><p>Well, the big difference would be that they are, in fact, <em>actually spells</em> now. Like, they don't work in an antimagic field, they have casting times and defined areas of effect and spell schools, they can (at least in theory) be counterspelled, literally all but 5 (out of 71) spells have verbal components meaning they cannot be cast in a zone of <em>silence</em> or when gagged. In particular, Hunter's Mark has a verbal component.</p><p></p><p>So...yeah. They actually did change the mechanics so that these things are spells, and because they're spells, they're subject to all the frustrating characteristics that the neo-Vancian spellcasting system enforces on things.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8845903, member: 6790260"] They obviously are not feats and hardly even compare to the [I]weakest[/I] mechanical parts of the half-feats like Actor or Keen Mind. None of the background features resemble what feats (whether "half" or not) do. This is exactly what I mean; this is an obvious and rather tenuous stretching of the definitions of things in order to smooth away an obvious difference in order to deny that a change has occurred. I just don't understand why. The difference is really obvious. Well, the big difference would be that they are, in fact, [I]actually spells[/I] now. Like, they don't work in an antimagic field, they have casting times and defined areas of effect and spell schools, they can (at least in theory) be counterspelled, literally all but 5 (out of 71) spells have verbal components meaning they cannot be cast in a zone of [I]silence[/I] or when gagged. In particular, Hunter's Mark has a verbal component. So...yeah. They actually did change the mechanics so that these things are spells, and because they're spells, they're subject to all the frustrating characteristics that the neo-Vancian spellcasting system enforces on things. [/QUOTE]
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Feats still optional in 1D&D: and other notes from the survey results
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