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Feats still optional in 1D&D: and other notes from the survey results
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<blockquote data-quote="EzekielRaiden" data-source="post: 8847078" data-attributes="member: 6790260"><p>Neither of them is "bad."* <em>I personally</em> want feats to be NOT optional. I want feats to be readily accessible.</p><p></p><p>What I <em>do not</em> like is people trying to have their cake and eat it too. The second example you gave would avoid making feats non-optional; but it would do so by enforcing one (and only one) benefit from backgrounds, which is not the point of the changes. The point of the changes is to enable a meaningful, solid mechanical benefit.</p><p></p><p>That's my problem. It is extremely clear that the new background rules:</p><ol> <li data-xf-list-type="ol">Intentionally want to make modular benefits that can be, in part, constructed by the player</li> <li data-xf-list-type="ol">Want these benefits to be solid, something more than just a ribbon like existing background benefits</li> <li data-xf-list-type="ol">Are in fact actually a <em>change</em> compared to the existing background rules.</li> </ol><p>These efforts to pretend that the new rules are somehow <em>not</em> using feats, or somehow using "lesser" feats that don't <em>count</em> as feats, and therefore don't <em>actually</em> count as a real change, are both confusing and frustrating. They seem to be openly denying either that feats are the thing being provided, <em>or</em> that providing feats in this way is a clear and obvious <em>change</em> compared to the way things used to be done.</p><p></p><p>Feats in "One D&D" are not optional. I, personally, think this is a step in the right direction. I think it's a pathetically small one, but it <em>is</em> a step in the right direction. I am confused and frustrated by posters pretending that it either somehow isn't an <em>actual</em> change because these aren't <em>real</em> feats, or that it couldn't be a change because feats are <em>totally</em> what backgrounds always provided all along. Both of these statements seem to be openly and intentionally denying something obviously true: either that "One D&D" first-level feats are, in fact, <em>feats</em> in every sense of the word, and run the gamut from golden to garbage); or that backgrounds in 5e currently <em>already do</em> provide (non-selectable) feats or the equivalent <em>in addition to</em> the baseline 2 skills, when they emphatically do not.</p><p></p><p>*Though if you're asking of my personal preference between the two, it would be the first. I like feats, so effectively forcing me to <em>only</em> choose the Skilled feat when I could have at least had the <em>option</em> to choose others is a clearly inferior offering, because, as I have said many times in this thread, <em><strong>I like feats.</strong></em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8847078, member: 6790260"] Neither of them is "bad."* [I]I personally[/I] want feats to be NOT optional. I want feats to be readily accessible. What I [I]do not[/I] like is people trying to have their cake and eat it too. The second example you gave would avoid making feats non-optional; but it would do so by enforcing one (and only one) benefit from backgrounds, which is not the point of the changes. The point of the changes is to enable a meaningful, solid mechanical benefit. That's my problem. It is extremely clear that the new background rules: [LIST=1] [*]Intentionally want to make modular benefits that can be, in part, constructed by the player [*]Want these benefits to be solid, something more than just a ribbon like existing background benefits [*]Are in fact actually a [I]change[/I] compared to the existing background rules. [/LIST] These efforts to pretend that the new rules are somehow [I]not[/I] using feats, or somehow using "lesser" feats that don't [I]count[/I] as feats, and therefore don't [I]actually[/I] count as a real change, are both confusing and frustrating. They seem to be openly denying either that feats are the thing being provided, [I]or[/I] that providing feats in this way is a clear and obvious [I]change[/I] compared to the way things used to be done. Feats in "One D&D" are not optional. I, personally, think this is a step in the right direction. I think it's a pathetically small one, but it [I]is[/I] a step in the right direction. I am confused and frustrated by posters pretending that it either somehow isn't an [I]actual[/I] change because these aren't [I]real[/I] feats, or that it couldn't be a change because feats are [I]totally[/I] what backgrounds always provided all along. Both of these statements seem to be openly and intentionally denying something obviously true: either that "One D&D" first-level feats are, in fact, [I]feats[/I] in every sense of the word, and run the gamut from golden to garbage); or that backgrounds in 5e currently [I]already do[/I] provide (non-selectable) feats or the equivalent [I]in addition to[/I] the baseline 2 skills, when they emphatically do not. *Though if you're asking of my personal preference between the two, it would be the first. I like feats, so effectively forcing me to [I]only[/I] choose the Skilled feat when I could have at least had the [I]option[/I] to choose others is a clearly inferior offering, because, as I have said many times in this thread, [I][B]I like feats.[/B][/I] [/QUOTE]
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