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Feats still optional in 1D&D: and other notes from the survey results
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<blockquote data-quote="Horwath" data-source="post: 8847721" data-attributes="member: 6801299"><p>just write 1st level feats as background features.</p><p></p><p>and keep them simple.</p><p></p><p>have a 4th level feat:</p><p>+1 ASI</p><p>gain additional background feature.</p><p>you can take this feat multiple times.</p><p></p><p>balance out "background features" to go in hand with half-feats without ASI.</p><p></p><p><strong>Though:</strong></p><p>+2 HP at 1st level, +1 HP for every level after.</p><p>when you spend a HD to heal, you heal +1 HP extra.</p><p>This background feature can be taken twice</p><p></p><p><strong>Skilled:</strong></p><p>+2 skill proficiencies</p><p>This background feature can be taken twice</p><p></p><p><strong>Lucky:</strong></p><p>just keep the advantage part.</p><p>it's strong enough without giving enemies disadvantage</p><p></p><p><strong>Magic initiate:</strong></p><p>learn any two cantrips.</p><p>You casting stat is highest of int, wis or cha</p><p></p><p><strong>Fighting style:</strong></p><p>learn any fighting style</p><p></p><p><strong>Tavern brawler:</strong></p><p>1d6 unarmed damage,</p><p>can make single unarmed attack as Bonus action</p><p>Furniture as weapons</p><p></p><p><strong>Savage attacker:</strong></p><p><strong><u>removed from history!</u></strong></p><p><strong></strong></p><p><strong>Crafter and Musician:</strong></p><p>add; gain expertise in one tool/music instrument. Expertise in tool/instruments are mostly ineffective for gameplay, but adds that special flavor that you are best at your chosen craft.</p><p></p><p><strong>Healer:</strong></p><p>remove rerolls(it's too much of them), just add that you improve your targets HD healing by your prof bonus. Target adds it's Con mod as normal.</p><p></p><p><strong>Armor training</strong> reworked as <strong>Martial training: </strong></p><p>you improve your 1st level class armor category by two steps:</p><p>none->medium</p><p>light->heavy</p><p>you an exchange two armor categores for Martial weapons proficiency or one armor category for extra Class skill.</p><p></p><p><strong>Speedster,</strong> moved to 1st level background features,</p><p>You increase your speed by 10ft. The end.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8847721, member: 6801299"] just write 1st level feats as background features. and keep them simple. have a 4th level feat: +1 ASI gain additional background feature. you can take this feat multiple times. balance out "background features" to go in hand with half-feats without ASI. [B]Though:[/B] +2 HP at 1st level, +1 HP for every level after. when you spend a HD to heal, you heal +1 HP extra. This background feature can be taken twice [B]Skilled:[/B] +2 skill proficiencies This background feature can be taken twice [B]Lucky:[/B] just keep the advantage part. it's strong enough without giving enemies disadvantage [B]Magic initiate:[/B] learn any two cantrips. You casting stat is highest of int, wis or cha [B]Fighting style:[/B] learn any fighting style [B]Tavern brawler:[/B] 1d6 unarmed damage, can make single unarmed attack as Bonus action Furniture as weapons [B]Savage attacker: [U]removed from history![/U] Crafter and Musician:[/B] add; gain expertise in one tool/music instrument. Expertise in tool/instruments are mostly ineffective for gameplay, but adds that special flavor that you are best at your chosen craft. [B]Healer:[/B] remove rerolls(it's too much of them), just add that you improve your targets HD healing by your prof bonus. Target adds it's Con mod as normal. [B]Armor training[/B] reworked as [B]Martial training: [/B] you improve your 1st level class armor category by two steps: none->medium light->heavy you an exchange two armor categores for Martial weapons proficiency or one armor category for extra Class skill. [B]Speedster,[/B] moved to 1st level background features, You increase your speed by 10ft. The end. [/QUOTE]
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Feats still optional in 1D&D: and other notes from the survey results
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