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<blockquote data-quote="isoChron" data-source="post: 2521770" data-attributes="member: 5927"><p>I think Improved Init. isn't a good choice for you, too. It's important for casters and sneak attacker but for frontliners it could be counter productive. (wizard wants to cast area spells before rooms are to close etc.)</p><p></p><p>I think Close Quarters Fighting gives you a nice bonus on grapple checks when you need them most. But talk to your DM about AoO against grapplers with reach ! If you can't AoO them because of reach you won't benefit much from this feat. Some DM allow an AoO vs. grappling monsters with reach, some not.</p><p></p><p>If you are grappled nontheless you may be happy to have Clever Wrestling (CW). It depends on how often you encounter larger sized grappling monsters in your campaign.</p><p></p><p>Never underestimate Quick Draw. It can be useful to draw a secondary weapon or in an ambush.</p><p></p><p>Improved Toughness may be boring but gives you additional HP to survive deadly encounters.</p><p></p><p>Extra Turning gives you more Divine Might Uses per day. If you are running out of Turn Undead frequently this may be interesting for you.</p></blockquote><p></p>
[QUOTE="isoChron, post: 2521770, member: 5927"] I think Improved Init. isn't a good choice for you, too. It's important for casters and sneak attacker but for frontliners it could be counter productive. (wizard wants to cast area spells before rooms are to close etc.) I think Close Quarters Fighting gives you a nice bonus on grapple checks when you need them most. But talk to your DM about AoO against grapplers with reach ! If you can't AoO them because of reach you won't benefit much from this feat. Some DM allow an AoO vs. grappling monsters with reach, some not. If you are grappled nontheless you may be happy to have Clever Wrestling (CW). It depends on how often you encounter larger sized grappling monsters in your campaign. Never underestimate Quick Draw. It can be useful to draw a secondary weapon or in an ambush. Improved Toughness may be boring but gives you additional HP to survive deadly encounters. Extra Turning gives you more Divine Might Uses per day. If you are running out of Turn Undead frequently this may be interesting for you. [/QUOTE]
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