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[Feats, Templates] Alternate Zombies
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<blockquote data-quote="Dragonwriter" data-source="post: 4435811" data-attributes="member: 54988"><p>Personally, I like the flavor of these. I could definitely see using them. (For other variant Zombies, check out Libris Mortis. There's some nasty fun to be had in there. Also, there's the Corpsecrafter feat and the feats it opens up. Those allow some more powerful zombies and skeletons, or any undead.)</p><p></p><p>There's only a few things I can see right now that don't seem to be a good idea. </p><p></p><p>The "sacrificing undead" with Undead Bond seems to give too much on restoring your spells. I would think that you could get a spell of a level equal to 1/2 the HD of the sacrificed undead. I could be wrong, but that's just the way it seems to me. Also, the best undead-makers are clerics and wizards, which require prepared spells. Restoring a used spell slot for them isn't quite as useful unless they have time to prepare fresh spells (after 8 hours of rest, which neutralizes the bonus). Maybe sacrificing undead for new spells on a special list, like the Spontaneous Casting, but focusing on the HD of the undead, high HD giving a better spell-effect. Or the sacrificing of the undead grants you the ability to re-use a prepped spell.</p><p></p><p>Then there's the "Dire End" for the Nexus Zombies. 2d6 negative per HD of the zombie to all within 20 ft. with a Reflex save for half damage. This seems too much, especially since the HD of zombies gets really high at low CR. I don't think I have ever seen a 6th level PC that can handle 40d6 damage. Maybe 1d6 per HD would be better...</p><p></p><p>Anyway, these are just my thoughts, and I love the new and different zombies.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4435811, member: 54988"] Personally, I like the flavor of these. I could definitely see using them. (For other variant Zombies, check out Libris Mortis. There's some nasty fun to be had in there. Also, there's the Corpsecrafter feat and the feats it opens up. Those allow some more powerful zombies and skeletons, or any undead.) There's only a few things I can see right now that don't seem to be a good idea. The "sacrificing undead" with Undead Bond seems to give too much on restoring your spells. I would think that you could get a spell of a level equal to 1/2 the HD of the sacrificed undead. I could be wrong, but that's just the way it seems to me. Also, the best undead-makers are clerics and wizards, which require prepared spells. Restoring a used spell slot for them isn't quite as useful unless they have time to prepare fresh spells (after 8 hours of rest, which neutralizes the bonus). Maybe sacrificing undead for new spells on a special list, like the Spontaneous Casting, but focusing on the HD of the undead, high HD giving a better spell-effect. Or the sacrificing of the undead grants you the ability to re-use a prepped spell. Then there's the "Dire End" for the Nexus Zombies. 2d6 negative per HD of the zombie to all within 20 ft. with a Reflex save for half damage. This seems too much, especially since the HD of zombies gets really high at low CR. I don't think I have ever seen a 6th level PC that can handle 40d6 damage. Maybe 1d6 per HD would be better... Anyway, these are just my thoughts, and I love the new and different zombies. [/QUOTE]
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[Feats, Templates] Alternate Zombies
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