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Feats that equal +1 ability score
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<blockquote data-quote="Rhenny" data-source="post: 6121010" data-attributes="member: 18333"><p>I think that many people underestimate how many players out there would rather play an interesting PC that has more options than a strictly more powerful PC. (And I'm not convinced that even an additional +2 to any one ability over the course of an adventuring career is all that powerful). I'm really looking forward to the idea that feats will be more substantial, and I don't think they have to be super-powerful to tempt enough people to use them instead of an attribute bump. I think many people would choose more spells, more powerful spell casting, additional maneuvers that are meaningful and "cool", enhanced skill use attempts, advantages to saves, limited spellcasting ability, traits like being lucky, or persuasive, or acrobatic (especially if the benefits make the character more interesting to play). </p><p></p><p>I do however like the ideas in the OP. What's most important is that the name of the feat really confers enough relevant and meaningful bonuses to mechanics, and playable options for players who want a more complex PC. I'd be happy to sacrifice an attribute bonus for a richer play experience.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6121010, member: 18333"] I think that many people underestimate how many players out there would rather play an interesting PC that has more options than a strictly more powerful PC. (And I'm not convinced that even an additional +2 to any one ability over the course of an adventuring career is all that powerful). I'm really looking forward to the idea that feats will be more substantial, and I don't think they have to be super-powerful to tempt enough people to use them instead of an attribute bump. I think many people would choose more spells, more powerful spell casting, additional maneuvers that are meaningful and "cool", enhanced skill use attempts, advantages to saves, limited spellcasting ability, traits like being lucky, or persuasive, or acrobatic (especially if the benefits make the character more interesting to play). I do however like the ideas in the OP. What's most important is that the name of the feat really confers enough relevant and meaningful bonuses to mechanics, and playable options for players who want a more complex PC. I'd be happy to sacrifice an attribute bonus for a richer play experience. [/QUOTE]
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