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General Tabletop Discussion
*Pathfinder & Starfinder
Feats that Raise Ability Scores
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<blockquote data-quote="Hashmalum" data-source="post: 796116" data-attributes="member: 9450"><p>Retroactive? Ugh. No form of permanent Intelligence boost does that, which is what you are looking to partly duplicate here. Plus I am not a fan of the concept of feats, or anything else, working retroactively. I would rather see the players have to make real decisions; take feats at 1st level that pay off in the long term, or go for immediate survivability? But if you make feats that are retroactive, then there's no trade-off. What I do like is the concept of trading feats for skill points, which is why I created my own Skilled feat along similar lines (minus the retroactivity) and am keenly interested in hearing what others have to say about this one.</p><p></p><p>Let's see. In terms of hit points per effective level of requisite, this feat clearly surpasses every toughness feat in <em>Masters of the Wild</em> and the <em>Epic Level Handbook</em>. This suggests that it might be too strong. On the other hand, it is clearly worthless at very low levels when characters need a hit point boost the most. So this is the rare feat that manages to both be too strong and too weak.</p><p></p><p>This sounds like Spellcasting Prodigy from the <em>Forgotten Realms Campaign Setting</em> except that you don't have to take it at 1st level. There's already been considerable debate as to whether Spellcasting Prodigy is balanced, and removing the one real restriction it has makes it nearly certain that all spellcasters will take it. This feat is certainly strictly better than Extra Spell, since it also adds half a Spell Focus (for all schools, no less) and depending on the character's exact attribute score may grant more than one additional bonus spell. There's also the fact that more than one class can potentially benefit from it, unlike Spellcasting Prodigy (if the same character has both bard and sorcerer levels, for example) but since multiclassed spellcasters have a hard time anyway, that's not much of an issue.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 796116, member: 9450"] Retroactive? Ugh. No form of permanent Intelligence boost does that, which is what you are looking to partly duplicate here. Plus I am not a fan of the concept of feats, or anything else, working retroactively. I would rather see the players have to make real decisions; take feats at 1st level that pay off in the long term, or go for immediate survivability? But if you make feats that are retroactive, then there's no trade-off. What I do like is the concept of trading feats for skill points, which is why I created my own Skilled feat along similar lines (minus the retroactivity) and am keenly interested in hearing what others have to say about this one. Let's see. In terms of hit points per effective level of requisite, this feat clearly surpasses every toughness feat in [I]Masters of the Wild[/I] and the [I]Epic Level Handbook[/I]. This suggests that it might be too strong. On the other hand, it is clearly worthless at very low levels when characters need a hit point boost the most. So this is the rare feat that manages to both be too strong and too weak. This sounds like Spellcasting Prodigy from the [I]Forgotten Realms Campaign Setting[/I] except that you don't have to take it at 1st level. There's already been considerable debate as to whether Spellcasting Prodigy is balanced, and removing the one real restriction it has makes it nearly certain that all spellcasters will take it. This feat is certainly strictly better than Extra Spell, since it also adds half a Spell Focus (for all schools, no less) and depending on the character's exact attribute score may grant more than one additional bonus spell. There's also the fact that more than one class can potentially benefit from it, unlike Spellcasting Prodigy (if the same character has both bard and sorcerer levels, for example) but since multiclassed spellcasters have a hard time anyway, that's not much of an issue. [/QUOTE]
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Feats that Raise Ability Scores
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