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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats that Should Be Skill Tricks
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<blockquote data-quote="green slime" data-source="post: 4499791" data-attributes="member: 1325"><p>And to counter my supposed "thread-crapping":</p><p></p><p>Try asking yourself instead "Why?"</p><p></p><p>Why do we need these skill tricks?</p><p></p><p>Couldn't these "tricks" be included in the game satisfactorily by mechanics already existant within the game, without further complicating the game? </p><p></p><p>What is lacking so that we need to have these additional definitions?</p><p></p><p>IMNSHO, We don't need them for a variety of reasons:</p><p>1) They complicate the game needlessly, without providing any real additional benefit. (see below)</p><p>2) Anything they allow a character to achieve could be done already, either by using a skill check against a DC, or through use of a feat. All it requires is that the DM uses a bit of imagination in setting a fair DC. Possibly by discussing this with his players.</p><p>3) They don't provide anything in the way of flavour, and require an additional ruleset to be present at the table.</p><p>4) Yet more rules for the DM to master and the players to learn, with no real tangible gain.</p><p></p><p>By using a skill DC you're saying "This is possible, go for it". A prime fun-factor motivator during the design of 3.x </p><p></p><p>By using a skill tricks based on ranks, you're setting yourself up to say "Nope. You can't. Not unless you are really well trained." Which, by the way, is really a function of feats. Feats are binary (On-Off, Yes-No), whereas skills are graduated. Skill tricks break this game design, and lead to the path of madness.</p></blockquote><p></p>
[QUOTE="green slime, post: 4499791, member: 1325"] And to counter my supposed "thread-crapping": Try asking yourself instead "Why?" Why do we need these skill tricks? Couldn't these "tricks" be included in the game satisfactorily by mechanics already existant within the game, without further complicating the game? What is lacking so that we need to have these additional definitions? IMNSHO, We don't need them for a variety of reasons: 1) They complicate the game needlessly, without providing any real additional benefit. (see below) 2) Anything they allow a character to achieve could be done already, either by using a skill check against a DC, or through use of a feat. All it requires is that the DM uses a bit of imagination in setting a fair DC. Possibly by discussing this with his players. 3) They don't provide anything in the way of flavour, and require an additional ruleset to be present at the table. 4) Yet more rules for the DM to master and the players to learn, with no real tangible gain. By using a skill DC you're saying "This is possible, go for it". A prime fun-factor motivator during the design of 3.x By using a skill tricks based on ranks, you're setting yourself up to say "Nope. You can't. Not unless you are really well trained." Which, by the way, is really a function of feats. Feats are binary (On-Off, Yes-No), whereas skills are graduated. Skill tricks break this game design, and lead to the path of madness. [/QUOTE]
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Feats that Should Be Skill Tricks
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