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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats that Should Be Skill Tricks
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<blockquote data-quote="roguerouge" data-source="post: 4505217" data-attributes="member: 13855"><p>Candidates for skill trickery (although perhaps with boosted requirements for ranks) :</p><p></p><p>Complete Adventurer source:</p><p></p><p>Brachiation: swing through the trees (Climb and Jump 4 ranks). That's probably a good set requirement, as you want goblins to be able to serve as monkees in jungle settings!</p><p></p><p>Extraordinary Concentration: concentrate on spells as a move or swift action. With a requirement of Concentration 15 ranks and casters with better things to spend their feats on at 12th level, I see this as a skill trick possibility.</p><p></p><p>Improved Diversion: Create a diversion to hide with; isn't this what you can already do? Requires Bluff 4 ranks, but should probably be more if you say it's not an existing use of Bluff.</p><p></p><p>Quick Recon: The move action cost to the deliberate use of spot and listen is a poorly enforced rule, IMO. If you took out the +2 to initiative, this would be a fine use of a skill trick: to streamline the game. Otherwise, scouts that move silently and take actions to spot/listen are moving at 15'/round.</p><p></p><p>Versatile Performer: Gets the 3.0 1 rank=1 new instrument proficiency Perform rules back; make the requirement more than 5 ranks in Perform and I can see this marking someone as a virtuoso without the bard wasting a feat.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4505217, member: 13855"] Candidates for skill trickery (although perhaps with boosted requirements for ranks) : Complete Adventurer source: Brachiation: swing through the trees (Climb and Jump 4 ranks). That's probably a good set requirement, as you want goblins to be able to serve as monkees in jungle settings! Extraordinary Concentration: concentrate on spells as a move or swift action. With a requirement of Concentration 15 ranks and casters with better things to spend their feats on at 12th level, I see this as a skill trick possibility. Improved Diversion: Create a diversion to hide with; isn't this what you can already do? Requires Bluff 4 ranks, but should probably be more if you say it's not an existing use of Bluff. Quick Recon: The move action cost to the deliberate use of spot and listen is a poorly enforced rule, IMO. If you took out the +2 to initiative, this would be a fine use of a skill trick: to streamline the game. Otherwise, scouts that move silently and take actions to spot/listen are moving at 15'/round. Versatile Performer: Gets the 3.0 1 rank=1 new instrument proficiency Perform rules back; make the requirement more than 5 ranks in Perform and I can see this marking someone as a virtuoso without the bard wasting a feat. [/QUOTE]
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Feats that Should Be Skill Tricks
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