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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats that Should Be Skill Tricks
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<blockquote data-quote="roguerouge" data-source="post: 4505224" data-attributes="member: 13855"><p>PhBII:</p><p></p><p>Arcane Flourish: burn a spell to get a bonus on your perform roll. If you ruled out using it to boost Bardic Music rolls and added a minor Spellcraft requirement, I could easily see this as a bard's ego skill trick. </p><p></p><p>Cunning Evasion: Hide and move after evasion. Requirement 9 ranks. I'm torn on this one, as there's obvious combat benefits to it that might be abused.</p><p></p><p>Fade into Violence: makes foes ignore you in combat. Bluff and Hide 6 requirements. Given that you and an ally have to be in melee and your allies either don't notice or don't care about your cowardice, I think it's narrow enough in its use to qualify for skill trickery.</p><p></p><p>Leap of the Heavens: use only the part that makes standing jumps have the normal running jump DCs. Jump 4 requirement should be boosted, but otherwise a cool thing not worth a feat.</p><p></p><p>Master Manipulator: split into two skill tricks. a) -4 penalty to spot/listen/SM while you spew the blarney. b) get truth from foe's failed bluff 1 minute later. In either case, I can see a skill roll accomplishing the same thing. Requires Diplomacy 9.</p><p></p><p>Wanderer's Diplomacy: split into three skill tricks. a) find an item too rich for this city. b) understand someone who doesn't speak your language through their gestures. (Duh?). c) Use bluff rather than Diplomacy or Intimidate to change attitude. Again, narrow applications. </p><p></p><p>Complete Warrior:</p><p></p><p>Combat Awareness: How many times do your players ask, "How's he look?" Now you can tell them to earn the answer. Change this Combat focus feat to a skill trick requiring 8 ranks in Heal to find out how many HP adjacent foes have.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4505224, member: 13855"] PhBII: Arcane Flourish: burn a spell to get a bonus on your perform roll. If you ruled out using it to boost Bardic Music rolls and added a minor Spellcraft requirement, I could easily see this as a bard's ego skill trick. Cunning Evasion: Hide and move after evasion. Requirement 9 ranks. I'm torn on this one, as there's obvious combat benefits to it that might be abused. Fade into Violence: makes foes ignore you in combat. Bluff and Hide 6 requirements. Given that you and an ally have to be in melee and your allies either don't notice or don't care about your cowardice, I think it's narrow enough in its use to qualify for skill trickery. Leap of the Heavens: use only the part that makes standing jumps have the normal running jump DCs. Jump 4 requirement should be boosted, but otherwise a cool thing not worth a feat. Master Manipulator: split into two skill tricks. a) -4 penalty to spot/listen/SM while you spew the blarney. b) get truth from foe's failed bluff 1 minute later. In either case, I can see a skill roll accomplishing the same thing. Requires Diplomacy 9. Wanderer's Diplomacy: split into three skill tricks. a) find an item too rich for this city. b) understand someone who doesn't speak your language through their gestures. (Duh?). c) Use bluff rather than Diplomacy or Intimidate to change attitude. Again, narrow applications. Complete Warrior: Combat Awareness: How many times do your players ask, "How's he look?" Now you can tell them to earn the answer. Change this Combat focus feat to a skill trick requiring 8 ranks in Heal to find out how many HP adjacent foes have. [/QUOTE]
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