Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats That Shouldn’t Be Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5895939" data-attributes="member: 4937"><p>It means that they are denied their DEX bonus to AC in response to a condition inflicted on someone else. Mechanically, this allows a rogue to sneak attack with every attack, getting a huge damage boost when he needs it the most. The problem with this is that a literal translation of this mechanic into something in the game postulates that either: a) in response to the rogue being injured, his foes suddenly lose mobility, nimbleness, and quickness and become leaden lumps on the battlefield, or b) in response to the rogue being seriously injured he suddenly gains new and hitherto unguessed levels of finese, cunning, intelligence, and treachery in his fighting style. But, it's one thing to imagine that someone who is injured enters some sort of beserk rage where they gain strength in exchange for a loss of rationality and rational self-protective instinct, and another thing to imagine that suddenly they are superhuman at feinting and have an instinct for getting around a foes defenses. I suppose you could kludge together some sort of justification, but the point is that its obviously post-hoc justification for a mechanically interesting effect. That annoys me, and so I'm similarly annoyed with feats like Monte's 'Book of Iron Might' that without real justification beyond the fact that it may be mechanically balanced to do so, the feat provides access to a manuever only usuable once per day.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5895939, member: 4937"] It means that they are denied their DEX bonus to AC in response to a condition inflicted on someone else. Mechanically, this allows a rogue to sneak attack with every attack, getting a huge damage boost when he needs it the most. The problem with this is that a literal translation of this mechanic into something in the game postulates that either: a) in response to the rogue being injured, his foes suddenly lose mobility, nimbleness, and quickness and become leaden lumps on the battlefield, or b) in response to the rogue being seriously injured he suddenly gains new and hitherto unguessed levels of finese, cunning, intelligence, and treachery in his fighting style. But, it's one thing to imagine that someone who is injured enters some sort of beserk rage where they gain strength in exchange for a loss of rationality and rational self-protective instinct, and another thing to imagine that suddenly they are superhuman at feinting and have an instinct for getting around a foes defenses. I suppose you could kludge together some sort of justification, but the point is that its obviously post-hoc justification for a mechanically interesting effect. That annoys me, and so I'm similarly annoyed with feats like Monte's 'Book of Iron Might' that without real justification beyond the fact that it may be mechanically balanced to do so, the feat provides access to a manuever only usuable once per day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats That Shouldn’t Be Feats
Top