Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats That Shouldn’t Be Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5899504" data-attributes="member: 4937"><p>Ahh, here we come to the heart of our disagreement then.</p><p></p><p>I don't agree that 'massive blunt force trauma' to the head is the very essence of the Stunning Fist feat. It may be the very essense of how you really stun someone, but the Feat itself has a different genesis. There is two separate peices of evidence. The first is internal to the feat itself. The second requires knowing the history of the idea.</p><p></p><p>To understand the internal evidence, you have to compare the implementation of the feat to a feat inspired by the concept of 'massive blunt force trauma'. What would a 'stunning' feat look like with a Western Martial Arts spin on it. I would suggest something like the following:</p><p></p><p>Stunning Blow [General, Fighter]</p><p>You been trained to focus your blows to keep you foe senseless and reeling.</p><p>Prerequisite: Str 13, Power Attack, BAB +1</p><p>Benefit: When using a unarmed strike or bludgeoning weapon, if you successfully make a critical hit while using Power Attack, then your target must also make a Fortitude save with DC equal to 5 + damage dealt or be stunned for one round.</p><p></p><p>Ok, so that's just off the top of my head, but you can see from the implemetation that the underlying idea is, "You make a called shot at a sensitive target, and, if you strike it forcefully enough, then the target may be stunned."</p><p></p><p>But look at the implementation of 'Stunning Fist'. </p><p></p><p></p><p></p><p>Note that this is completely different. There is no mention at all of making a more difficult attack - a 'called shot' if you will - as in the alternate implementation. There is no mention at all of the attack needing to be particularly successful. There is no relationship between the ammount of damage done and the stunning effect. Instead, if we look at idea, we see that its something you can only do a limited number of times per day and then its expended like a 'charge'. Even if you fail, the 'charge' is still expended. Moreover, the ability isn't tied to damage, but rather to the character's 'level' or some intrinsic power in their being. And moreover, it can only be done with a bare hand and not say a lump of spiky steel. And further, Monks get a big bonus on the number of 'charges' that they can produce and on their access to the feat. So clearly, there is something inherently monkish about this power that masters of martial arts (eastern martial arts) would have an huge advantage in their understanding.</p><p></p><p>All of this points to the underlying concept not being massive blunt force trauma, but rather the utilization and transfer of chi.</p><p></p><p>And we can very much verify this by tracing this the origin of this particular rule back to 1e, and find that intend, the original 'stunning fist' was part of the portfolio of the Monk specificly and that the Monk had a wide range of supernatural abilities all related to chi (as is made explicitly clear by the Oriental Adventures rules).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5899504, member: 4937"] Ahh, here we come to the heart of our disagreement then. I don't agree that 'massive blunt force trauma' to the head is the very essence of the Stunning Fist feat. It may be the very essense of how you really stun someone, but the Feat itself has a different genesis. There is two separate peices of evidence. The first is internal to the feat itself. The second requires knowing the history of the idea. To understand the internal evidence, you have to compare the implementation of the feat to a feat inspired by the concept of 'massive blunt force trauma'. What would a 'stunning' feat look like with a Western Martial Arts spin on it. I would suggest something like the following: Stunning Blow [General, Fighter] You been trained to focus your blows to keep you foe senseless and reeling. Prerequisite: Str 13, Power Attack, BAB +1 Benefit: When using a unarmed strike or bludgeoning weapon, if you successfully make a critical hit while using Power Attack, then your target must also make a Fortitude save with DC equal to 5 + damage dealt or be stunned for one round. Ok, so that's just off the top of my head, but you can see from the implemetation that the underlying idea is, "You make a called shot at a sensitive target, and, if you strike it forcefully enough, then the target may be stunned." But look at the implementation of 'Stunning Fist'. Note that this is completely different. There is no mention at all of making a more difficult attack - a 'called shot' if you will - as in the alternate implementation. There is no mention at all of the attack needing to be particularly successful. There is no relationship between the ammount of damage done and the stunning effect. Instead, if we look at idea, we see that its something you can only do a limited number of times per day and then its expended like a 'charge'. Even if you fail, the 'charge' is still expended. Moreover, the ability isn't tied to damage, but rather to the character's 'level' or some intrinsic power in their being. And moreover, it can only be done with a bare hand and not say a lump of spiky steel. And further, Monks get a big bonus on the number of 'charges' that they can produce and on their access to the feat. So clearly, there is something inherently monkish about this power that masters of martial arts (eastern martial arts) would have an huge advantage in their understanding. All of this points to the underlying concept not being massive blunt force trauma, but rather the utilization and transfer of chi. And we can very much verify this by tracing this the origin of this particular rule back to 1e, and find that intend, the original 'stunning fist' was part of the portfolio of the Monk specificly and that the Monk had a wide range of supernatural abilities all related to chi (as is made explicitly clear by the Oriental Adventures rules). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats That Shouldn’t Be Feats
Top