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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats to make weapon size more significant
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4884175" data-attributes="member: 35909"><p>1. Some people look to the eratta for leap attack and think it's actually 4x damage, but it's debatable.</p><p></p><p>2. I'll just list off some useful precision damage sources that exist already:</p><p>Duelist prestige class: Up to +3d6 precision damage</p><p>Swashbuckler: +int to damage</p><p>Deadly Defense feat: +1d6 damage when fighting defensively and having nothing in the offhand.</p><p></p><p>The Einhander feat doesn't add damage, but gives a bunch of other boosts useful if using only one light / 1H weapon.</p><p></p><p>Your CE: Kinda complex and I don't like it. the int +2 option will quickly be the weaker choice for nearly any full BAB build, by level 3-5, IMO, making it hardly worth including as written.</p><p>Precision Strike: REALLY weak, has that +2 mod thing that I think quickly becomes obsolete, and...is actually worse for the one group (single light weapon) I'd expect it designed for? I'm not sure. You word it like it's a bad thing, but it looks as written to be a better trade value. In any case, don't particularly like this feat either, and the typicla rule is other thna shrinking weapons and their related base damage, you never reduce damage done below 1 (barring damage reduction). What I mean is...a silver dagger with a warrior of str 10 does d4-1 damage. It never does 0 damage, though. It always does at least 1 damage. I'm aware you don't want rogues to break the system by getting the max attack bonus, not caring how much their damage is reduced, and then still doing at least 1 and triggering SA. I think the problem is trying to balance the mechanic with a future result to begin with, though.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4884175, member: 35909"] 1. Some people look to the eratta for leap attack and think it's actually 4x damage, but it's debatable. 2. I'll just list off some useful precision damage sources that exist already: Duelist prestige class: Up to +3d6 precision damage Swashbuckler: +int to damage Deadly Defense feat: +1d6 damage when fighting defensively and having nothing in the offhand. The Einhander feat doesn't add damage, but gives a bunch of other boosts useful if using only one light / 1H weapon. Your CE: Kinda complex and I don't like it. the int +2 option will quickly be the weaker choice for nearly any full BAB build, by level 3-5, IMO, making it hardly worth including as written. Precision Strike: REALLY weak, has that +2 mod thing that I think quickly becomes obsolete, and...is actually worse for the one group (single light weapon) I'd expect it designed for? I'm not sure. You word it like it's a bad thing, but it looks as written to be a better trade value. In any case, don't particularly like this feat either, and the typicla rule is other thna shrinking weapons and their related base damage, you never reduce damage done below 1 (barring damage reduction). What I mean is...a silver dagger with a warrior of str 10 does d4-1 damage. It never does 0 damage, though. It always does at least 1 damage. I'm aware you don't want rogues to break the system by getting the max attack bonus, not caring how much their damage is reduced, and then still doing at least 1 and triggering SA. I think the problem is trying to balance the mechanic with a future result to begin with, though. [/QUOTE]
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Feats to make weapon size more significant
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