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General Tabletop Discussion
*Pathfinder & Starfinder
Feats to make weapon size more significant
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4885043" data-attributes="member: 35909"><p>I realize that, but you should also consider that the 2H fighter against a high AC target always has the option to full power attack, so on the rare occasions he does hit, he does tremendous damage.</p><p></p><p>Also, IME, against high AC targets is where the group play as opposed to single PC optimizing affects things. Parties will use boost spells and bardic music to increase attack bonus; "can't fail" minor curses and other debuffs on the enemy; try and do "sacrificial lemming" grappling attempts (ie, don't have the feat to do it w/o drawing an AoO, so a stream of them tries until the guy runs out of AoO), since once a foe is grappled, he tends to be very easy to beat on regardless of original AC; aid anothers and flanking...</p><p></p><p>Attack bonus is worth more than damage, definitely. I'm not entirely sure the standard definition of 2-for-1 is completely accurate, but it's close. Even so, parties can tend to get by against high AC opponents already. If you really wanted to have such a feat, I think it'd be better to just limit it to 5 or so, like Combat Expertise does, to limit potential abuse.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4885043, member: 35909"] I realize that, but you should also consider that the 2H fighter against a high AC target always has the option to full power attack, so on the rare occasions he does hit, he does tremendous damage. Also, IME, against high AC targets is where the group play as opposed to single PC optimizing affects things. Parties will use boost spells and bardic music to increase attack bonus; "can't fail" minor curses and other debuffs on the enemy; try and do "sacrificial lemming" grappling attempts (ie, don't have the feat to do it w/o drawing an AoO, so a stream of them tries until the guy runs out of AoO), since once a foe is grappled, he tends to be very easy to beat on regardless of original AC; aid anothers and flanking... Attack bonus is worth more than damage, definitely. I'm not entirely sure the standard definition of 2-for-1 is completely accurate, but it's close. Even so, parties can tend to get by against high AC opponents already. If you really wanted to have such a feat, I think it'd be better to just limit it to 5 or so, like Combat Expertise does, to limit potential abuse. [/QUOTE]
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Feats to make weapon size more significant
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